#include "anki/script/Common.h" #include "anki/scene/MaterialRuntime.h" WRAP(MaterialRuntimeVariable) { class_("MaterialRuntimeVariable", no_init) /*.def("setValue", (void (MaterialRuntimeVariable::*)(const float&)) (&MaterialRuntimeVariable::setValue)) .def("setValue", (void (MaterialRuntimeVariable::*)(const Vec2&)) (&MaterialRuntimeVariable::setValue)) .def("setValue", (void (MaterialRuntimeVariable::*)(const Vec3&)) (&MaterialRuntimeVariable::setValue))*/ ; } WRAP(MaterialRuntime) { class_("MaterialRuntime", no_init) /*.def("getVariables", (MaterialRuntime::VariablesContainer& (MaterialRuntime::*)())(&MaterialRuntime::getVariables), return_value_policy()) .def("getWireframe", (bool (MaterialRuntime::*)() const)( &MaterialRuntime::getWireframe)) .def("setWireframe", &MaterialRuntime::setWireframe)*/ ; }