// Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include using namespace anki; static const char* kUsage = R"(Dump the shader binary to stdout Usage: %s [options] input_shader_program_binary Options: -stats : Print performance statistics for all shaders. By default it doesn't )"; static Error parseCommandLineArgs(WeakArray argv, Bool& dumpStats, StringRaii& filename) { // Parse config if(argv.getSize() < 2) { return Error::kUserData; } dumpStats = false; filename = argv[argv.getSize() - 1]; for(U32 i = 1; i < argv.getSize() - 1; i++) { if(strcmp(argv[i], "-stats") == 0) { dumpStats = true; } } return Error::kNone; } Error dumpStats(const ShaderProgramBinary& bin) { HeapMemoryPool pool(allocAligned, nullptr); printf("\nMali offline compiler stats:\n"); fflush(stdout); class Stats { public: F64 m_fma; F64 m_cvt; F64 m_sfu; F64 m_loadStore; F64 m_varying; F64 m_texture; F64 m_workRegisters; F64 m_fp16ArithmeticPercentage; Stats(F64 v) { m_fma = m_cvt = m_sfu = m_loadStore = m_varying = m_texture = m_workRegisters = m_fp16ArithmeticPercentage = v; } }; class StageStats { public: Stats m_avgStats{0.0}; Stats m_maxStats{-1.0}; Stats m_minStats{kMaxF64}; U32 m_spillingCount = 0; U32 m_count = 0; }; Array allStats; for(const ShaderProgramBinaryVariant& variant : bin.m_variants) { for(ShaderType shaderType : EnumIterable()) { if(variant.m_codeBlockIndices[shaderType] == kMaxU32) { continue; } const ShaderProgramBinaryCodeBlock& codeBlock = bin.m_codeBlocks[variant.m_codeBlockIndices[shaderType]]; MaliOfflineCompilerOut maliocOut; const Error err = runMaliOfflineCompiler( #if ANKI_OS_LINUX ANKI_SOURCE_DIRECTORY "/ThirdParty/Bin/Linux64/MaliOfflineCompiler/malioc", #elif ANKI_OS_WINDOWS ANKI_SOURCE_DIRECTORY "/ThirdParty/Bin/Linux64/MaliOfflineCompiler/malioc.exe", #else # error "Not supported" #endif codeBlock.m_binary, shaderType, pool, maliocOut); if(err) { ANKI_LOGE("Mali offline compiler failed"); return Error::kFunctionFailed; } // Appends stats StageStats& stage = allStats[shaderType]; if(maliocOut.m_spilling) { ++stage.m_spillingCount; } ++stage.m_count; stage.m_avgStats.m_fma += maliocOut.m_fma; stage.m_avgStats.m_cvt += maliocOut.m_cvt; stage.m_avgStats.m_sfu += maliocOut.m_sfu; stage.m_avgStats.m_loadStore += maliocOut.m_loadStore; stage.m_avgStats.m_varying += maliocOut.m_varying; stage.m_avgStats.m_texture += maliocOut.m_texture; stage.m_avgStats.m_workRegisters += maliocOut.m_workRegisters; stage.m_avgStats.m_fp16ArithmeticPercentage += maliocOut.m_fp16ArithmeticPercentage; stage.m_maxStats.m_fma = max(stage.m_maxStats.m_fma, maliocOut.m_fma); stage.m_maxStats.m_cvt = max(stage.m_maxStats.m_cvt, maliocOut.m_cvt); stage.m_maxStats.m_sfu = max(stage.m_maxStats.m_sfu, maliocOut.m_sfu); stage.m_maxStats.m_loadStore = max(stage.m_maxStats.m_loadStore, maliocOut.m_loadStore); stage.m_maxStats.m_varying = max(stage.m_maxStats.m_varying, maliocOut.m_varying); stage.m_maxStats.m_texture = max(stage.m_maxStats.m_texture, maliocOut.m_texture); stage.m_maxStats.m_workRegisters = max(stage.m_maxStats.m_workRegisters, maliocOut.m_workRegisters); stage.m_maxStats.m_fp16ArithmeticPercentage = max(stage.m_maxStats.m_fp16ArithmeticPercentage, maliocOut.m_fp16ArithmeticPercentage); stage.m_minStats.m_fma = min(stage.m_minStats.m_fma, maliocOut.m_fma); stage.m_minStats.m_cvt = min(stage.m_minStats.m_cvt, maliocOut.m_cvt); stage.m_minStats.m_sfu = min(stage.m_minStats.m_sfu, maliocOut.m_sfu); stage.m_minStats.m_loadStore = min(stage.m_minStats.m_loadStore, maliocOut.m_loadStore); stage.m_minStats.m_varying = min(stage.m_minStats.m_varying, maliocOut.m_varying); stage.m_minStats.m_texture = min(stage.m_minStats.m_texture, maliocOut.m_texture); stage.m_minStats.m_workRegisters = min(stage.m_minStats.m_workRegisters, maliocOut.m_workRegisters); stage.m_minStats.m_fp16ArithmeticPercentage = min(stage.m_minStats.m_fp16ArithmeticPercentage, maliocOut.m_fp16ArithmeticPercentage); } } for(ShaderType shaderType : EnumIterable()) { const StageStats& stage = allStats[shaderType]; if(stage.m_count == 0) { continue; } printf("Stage %u\n", U32(shaderType)); printf("\tSpilling count %u\n", stage.m_spillingCount); const Stats& avg = stage.m_avgStats; printf("\tAvarage: Regs %f FMA %f CVT %f SFU %f LS %f VAR %f TEX %f FP16 %f%%\n", avg.m_workRegisters / F64(stage.m_count), avg.m_fma / F64(stage.m_count), avg.m_cvt / F64(stage.m_count), avg.m_sfu / F64(stage.m_count), avg.m_loadStore / F64(stage.m_count), avg.m_varying / F64(stage.m_count), avg.m_texture / F64(stage.m_count), avg.m_fp16ArithmeticPercentage / F64(stage.m_count)); const Stats& maxs = stage.m_maxStats; printf("\tMax: Regs %f FMA %f CVT %f SFU %f LS %f VAR %f TEX %f FP16 %f%%\n", maxs.m_workRegisters, maxs.m_fma, maxs.m_cvt, maxs.m_sfu, maxs.m_loadStore, maxs.m_varying, maxs.m_texture, maxs.m_fp16ArithmeticPercentage); } return Error::kNone; } Error dump(CString fname, Bool bDumpStats) { HeapMemoryPool pool(allocAligned, nullptr); ShaderProgramBinaryWrapper binw(&pool); ANKI_CHECK(binw.deserializeFromFile(fname)); StringRaii txt(&pool); dumpShaderProgramBinary(binw.getBinary(), txt); printf("%s\n", txt.cstr()); if(bDumpStats) { ANKI_CHECK(dumpStats(binw.getBinary())); } return Error::kNone; } int main(int argc, char** argv) { HeapMemoryPool pool(allocAligned, nullptr); StringRaii filename(&pool); Bool dumpStats; if(parseCommandLineArgs(WeakArray(argv, argc), dumpStats, filename)) { ANKI_LOGE(kUsage, argv[0]); return 1; } const Error err = dump(filename, dumpStats); if(err) { ANKI_LOGE("Can't dump due to an error. Bye"); return 1; } return 0; }