// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include namespace anki { /// @addtogroup collision /// @{ /// Sphere collision shape. class Sphere { public: static constexpr CollisionShapeType CLASS_TYPE = CollisionShapeType::SPHERE; /// Will not initialize any memory, nothing. Sphere() { } /// Copy constructor Sphere(const Sphere& b) { operator=(b); } /// Constructor Sphere(const Vec4& center, F32 radius) : m_center(center) , m_radius(radius) { check(); } /// Constructor Sphere(const Vec3& center, F32 radius) : m_center(center.xyz0()) , m_radius(radius) { check(); } /// Set from point cloud. Sphere(const Vec3* pointBuffer, U pointCount, PtrSize pointStride, PtrSize buffSize) { setFromPointCloud(pointBuffer, pointCount, pointStride, buffSize); } Sphere& operator=(const Sphere& b) { b.check(); m_center = b.m_center; m_radius = b.m_radius; return *this; } const Vec4& getCenter() const { check(); return m_center; } void setCenter(const Vec4& x) { ANKI_ASSERT(x.w() == 0.0f); m_center = x; } void setCenter(const Vec3& x) { m_center = x.xyz0(); } F32 getRadius() const { check(); return m_radius; } void setRadius(const F32 x) { m_radius = x; } /// Calculate from a set of points void setFromPointCloud(const Vec3* pointBuffer, U pointCount, PtrSize pointStride, PtrSize buffSize); Sphere getTransformed(const Transform& transform) const { check(); Sphere out; out.m_center = transform.transform(m_center); out.m_radius = m_radius * transform.getScale(); return out; } /// Get the sphere that includes this sphere and the given. See a drawing in the docs dir for more info about the /// algorithm Sphere getCompoundShape(const Sphere& b) const; /// Compute the GJK support. Vec4 computeSupport(const Vec4& dir) const { return m_center + dir.getNormalized() * m_radius; } private: Vec4 m_center #if ANKI_ENABLE_ASSERTIONS = Vec4(MAX_F32) #endif ; F32 m_radius #if ANKI_ENABLE_ASSERTIONS = -1.0f #endif ; void check() const { ANKI_ASSERT(m_center.w() == 0.0f); ANKI_ASSERT(m_radius > 0.0f); } }; /// @} } // end namespace anki