// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include namespace anki { OcclusionQuery* OcclusionQuery::newInstance(GrManager* manager) { class CreateOqCommand final : public GlCommand { public: OcclusionQueryPtr m_q; CreateOqCommand(OcclusionQuery* q) : m_q(q) { } Error operator()(GlState&) { OcclusionQueryImpl& impl = static_cast(*m_q); impl.init(); GlObject::State oldState = impl.setStateAtomically(GlObject::State::CREATED); (void)oldState; ANKI_ASSERT(oldState == GlObject::State::TO_BE_CREATED); return Error::NONE; } }; OcclusionQueryImpl* impl = manager->getAllocator().newInstance(manager, "N/A"); impl->getRefcount().fetchAdd(1); // Hold a reference in case the command finishes and deletes quickly CommandBufferPtr cmdb = manager->newCommandBuffer(CommandBufferInitInfo()); static_cast(*cmdb).pushBackNewCommand(impl); static_cast(*cmdb).flush(); return impl; } } // end namespace anki