// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include namespace anki { Error Input::initInternal(NativeWindow* nativeWindow) { return Error::NONE; } void Input::destroy() { } Error Input::handleEvents() { return Error::NONE; } void Input::moveCursor(const Vec2& pos) { } void Input::hideCursor(Bool hide) { } } // end namespace anki