// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include namespace anki { /// @addtogroup scene /// @{ /// Node that has a decal component. class DecalNode : public SceneNode { public: DecalNode(SceneGraph* scene, CString name); ~DecalNode(); private: class MoveFeedbackComponent; class ShapeFeedbackComponent; void onMove(MoveComponent& movec); void onDecalUpdated(DecalComponent& decalc); }; /// @} } // end namespace anki