// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include namespace anki { /// @addtogroup scene /// @{ /// The particle emitter scene node. This scene node emitts class GpuParticleEmitterNode : public SceneNode { public: GpuParticleEmitterNode(SceneGraph* scene, CString name); ~GpuParticleEmitterNode(); Error frameUpdate(Second prevUpdateTime, Second crntTime) override; private: class MoveFeedbackComponent; class ShapeFeedbackComponent; void onMoveComponentUpdate(const MoveComponent& movec); void onShapeUpdate(const GpuParticleEmitterComponent& pec); }; /// @} } // end namespace anki