// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include #include namespace anki { /// An always visible node that debug draws primitives of the physics world. class PhysicsDebugNode : public SceneNode { public: PhysicsDebugNode(SceneGraph* scene, CString name); ~PhysicsDebugNode(); private: PhysicsDebugDrawer m_physDbgDrawer; void draw(RenderQueueDrawContext& ctx); }; } // end namespace anki