// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include namespace anki { ScriptManager::ScriptManager() { } ScriptManager::~ScriptManager() { ANKI_SCRIPT_LOGI("Destroying scripting engine..."); } Error ScriptManager::init(AllocAlignedCallback allocCb, void* allocCbData) { ANKI_SCRIPT_LOGI("Initializing scripting engine..."); m_alloc = ScriptAllocator(allocCb, allocCbData); ANKI_CHECK(m_lua.init(m_alloc, &m_otherSystems)); return Error::NONE; } } // end namespace anki