// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma anki start vert #include #pragma anki end #pragma anki start frag #include layout(set = 0, binding = 0) uniform texture2D u_inTex; layout(set = 0, binding = 1) uniform sampler u_nearestAnyClampSampler; layout(location = 0) in Vec2 in_uv; layout(location = 0) out Vec3 out_color; void main() { out_color = textureLod(u_inTex, u_nearestAnyClampSampler, in_uv, 0.0).rgb; } #pragma anki end