-- Generated by: /home/godlike/src/anki/buildd/Bin/GltfImporter droid.gltf /home/godlike/src/anki/Samples/SkeletalAnimation/Assets/ -rpath Assets -texrpath Assets local scene = getSceneGraph() local events = getEventManager() node = scene:newModelNode("droid.001") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/Mesh_Robot.001.ankimdl") node:getSceneNodeBase():getSkinComponent():loadSkeletonResource("Assets/Armature.002.ankiskel") trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newGlobalIlluminationProbeNode("Cube") comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent() comp:setBoxVolumeSize(Vec3.new(19.286558, 19.286558, 19.286558)) trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 11.057286, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.001") comp = node:getSceneNodeBase():getReflectionProbeComponent() comp:setBoxVolumeSize(Vec3.new(18.543777, 18.543777, 18.543777)) trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 11.057286, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("room") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room_room.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(9.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPointLightNode("Lamp_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(100.000000, 100.000000, 100.000000, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(100.000000) trf = Transform.new() trf:setOrigin(Vec4.new(4.076245, 5.903862, -1.005454, 0)) rot = Mat3x4.new() rot:setAll(-0.290865, -0.771101, 0.566393, 0.000000, -0.055189, 0.604525, 0.794672, 0.000000, -0.955171, 0.199883, -0.218391, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPerspectiveCameraNode("Camera_Orientation") scene:setActiveCameraNode(node:getSceneNodeBase()) frustumc = node:getSceneNodeBase():getFrustumComponent() frustumc:setPerspective(0.100000, 100.000000, getMainRenderer():getAspectRatio() * 0.750416, 0.750416) frustumc:setShadowCascadesDistancePower(1.5) frustumc:setEffectiveShadowDistance(100.000000) trf = Transform.new() trf:setOrigin(Vec4.new(5.526846, 8.527484, -6.015655, 0)) rot = Mat3x4.new() rot:setAll(-0.712312, -0.312519, 0.628445, 0.000000, 0.000000, 0.895396, 0.445271, 0.000000, -0.701863, 0.317172, -0.637801, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("room.001") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room.001_room.red.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(9.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("room.002") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room.002_room.green.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(9.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("room.003") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room.003_room.blue.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(9.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)