-- Generated by: /home/godlike/src/anki/buildd/Bin/GltfImporter sponza_crytek_7_pbr_2.8.gltf /home/godlike/src/anki/Samples/Sponza/Assets/ -rpath Assets -texrpath Assets -lod-count 2 -light-scale 0.01 local scene = getSceneGraph() local events = getEventManager() node = scene:newGlobalIlluminationProbeNode("Cube.011") comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent() comp:setBoxVolumeSize(Vec3.new(49.589451, 25.940620, 23.239899)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.084898, 12.311603, -0.533417, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.016") comp = node:getSceneNodeBase():getReflectionProbeComponent() comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 11.476126, 6.485529, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.015") comp = node:getSceneNodeBase():getReflectionProbeComponent() comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 3.652928, 6.485529, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.014") comp = node:getSceneNodeBase():getReflectionProbeComponent() comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 3.652928, -0.044542, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.013") comp = node:getSceneNodeBase():getReflectionProbeComponent() comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 11.476126, -0.044542, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.012") comp = node:getSceneNodeBase():getReflectionProbeComponent() comp:setBoxVolumeSize(Vec3.new(34.595001, 9.433331, 8.399577)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.839472, 20.151806, -0.637399, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.010") comp = node:getSceneNodeBase():getReflectionProbeComponent() comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 11.476126, -7.632176, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newReflectionProbeNode("Cube.009") comp = node:getSceneNodeBase():getReflectionProbeComponent() comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385)) trf = Transform.new() trf:setOrigin(Vec4.new(-1.002113, 3.652928, -7.632176, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sky") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sky_sky.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 10.451169, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(42.438332) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPerspectiveCameraNode("Camera.001_Orientation") scene:setActiveCameraNode(node:getSceneNodeBase()) frustumc = node:getSceneNodeBase():getFrustumComponent() frustumc:setPerspective(0.100000, 100.000000, getMainRenderer():getAspectRatio() * 1.024779, 1.024779) frustumc:setShadowCascadesDistancePower(1.5) frustumc:setEffectiveShadowDistance(100.000000) trf = Transform.new() trf:setOrigin(Vec4.new(17.666607, 11.278920, 1.745400, 0)) rot = Mat3x4.new() rot:setAll(0.214489, -0.116674, 0.969733, 0.000000, 0.011718, 0.993076, 0.116890, 0.000000, -0.976656, -0.013709, 0.214371, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.008") comp = node:getSceneNodeBase():getParticleEmitterComponent() comp:loadParticleEmitterResource("Assets/Smoke.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(-10.786592, 2.752117, -3.831246, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.007") comp = node:getSceneNodeBase():getParticleEmitterComponent() comp:loadParticleEmitterResource("Assets/Smoke.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(-10.786592, 2.752117, 2.492320, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.006") comp = node:getSceneNodeBase():getParticleEmitterComponent() comp:loadParticleEmitterResource("Assets/Smoke.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(8.546045, 2.752117, 2.492320, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.005") comp = node:getSceneNodeBase():getParticleEmitterComponent() comp:loadParticleEmitterResource("Assets/Smoke.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(8.538117, 2.743549, -3.843734, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.004") comp = node:getSceneNodeBase():getParticleEmitterComponent() comp:loadParticleEmitterResource("Assets/Fire.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(8.538117, 2.179293, 2.496457, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.003") comp = node:getSceneNodeBase():getParticleEmitterComponent() comp:loadParticleEmitterResource("Assets/Fire.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(8.538117, 2.179293, -3.835756, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.002") comp = node:getSceneNodeBase():getParticleEmitterComponent() comp:loadParticleEmitterResource("Assets/Fire.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(-10.785069, 2.179293, -3.812334, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newParticleEmitterNode("Cube.001") comp = node:getSceneNodeBase():getParticleEmitterComponent() comp:loadParticleEmitterResource("Assets/Fire.ankipart") trf = Transform.new() trf:setOrigin(Vec4.new(-10.785069, 2.179293, 2.471332, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.259678) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPointLightNode("Point.003_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase()) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec4.new(-10.783357, 2.494228, -3.841534, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPointLightNode("Point.002_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase()) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec4.new(-10.783357, 2.494228, 2.518101, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPointLightNode("Point.001_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase()) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec4.new(8.546165, 2.494228, 2.518101, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newPointLightNode("Point_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase()) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec4.new(8.546165, 2.494228, -3.830497, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.015") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.014") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.013") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.012") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.011") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.010") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.009") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.008") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.007") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.006") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.005") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.004") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.003") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.000") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.002") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_369.001") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.017047) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_202.003") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.776816, 14.663910, -4.502252, 0)) rot = Mat3x4.new() rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_202.002") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.305047, 14.663910, -4.502252, 0)) rot = Mat3x4.new() rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_202.001") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.155733, 14.663910, -4.502252, 0)) rot = Mat3x4.new() rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_329.002") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.642870, 14.669758, 3.221505, 0)) rot = Mat3x4.new() rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_329.001") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.157306, 14.669758, 3.221505, 0)) rot = Mat3x4.new() rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_327") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.058543, 2.412437, -4.801580, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.999987) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_328") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.317636, 2.413258, -4.794525, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000052) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_326") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.582144, 2.413258, -4.794524, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_323") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.005276, 2.412440, -4.801586, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.999987) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_325") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.827320, 2.401423, 3.477275, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_320") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.058544, 2.401422, 3.477272, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.999987) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_321") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.582146, 2.413259, 3.447781, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_324") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.317637, 2.413259, 3.447782, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_322") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.005272, 2.401424, 3.477270, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.999987) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("sponza_329") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.827316, 2.412437, -4.801583, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_379") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_a_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.092464, 13.230830, 3.541192, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_377") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_122_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.118174, 7.305849, -0.624336, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_376") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_a_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.092466, 13.230830, -4.780493, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_375") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.246060, 1.909452, -4.582567, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_374") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.246060, 1.909452, 3.354879, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_371") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_278_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.290215, 2.713307, -4.824191, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_370") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_279_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.060755, 2.935291, -4.798228, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_369") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.421750, 21.750931, -4.427776, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_368") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.889674, 21.750931, -4.608408, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_367") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.889675, 21.750931, -4.427776, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_366") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_36_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.143006, 19.383520, -0.631280, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_365") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_35_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.109172, 14.115320, -0.613359, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_364") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_34_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.142429, 14.115320, -0.640967, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_363") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.201250, 10.506470, -4.654476, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_362") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.620632, 10.506470, -4.860939, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_361") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.121989, 10.506470, -4.860939, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_360") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.321624, 10.506470, -4.860939, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_349") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.550490, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_348") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.019710, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_347") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.557279, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_346") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.026500, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_345") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.488930, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_344") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-5.088056, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_343") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.550490, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_342") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.019710, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_341") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.827690, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_340") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(9.358465, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_339") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-20.982389, 1.156170, 7.056126, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_337") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.400948, 7.514535, -4.839949, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_334") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.775370, 15.009150, 1.810299, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_333") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/leaf_b_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.302617, 1.590199, 3.610878, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_332") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.303737, 15.009150, 1.810299, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_331") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.772125, 14.663910, 3.218735, 0)) rot = Mat3x4.new() rot:setAll(-0.180823, 0.386751, -0.904282, 0.000000, -0.379577, 0.820762, 0.426932, 0.000000, 0.907317, 0.420443, -0.001611, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_330") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.157959, 15.009150, 1.810299, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_329") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.303111, 14.669758, 3.221505, 0)) rot = Mat3x4.new() rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_320") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_d.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.238536, 7.514535, 3.577551, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_319") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_e.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.733730, 7.514535, 3.577553, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_318") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.369361, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_317") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.850400, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_316") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_66_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-0.750208, 19.416679, -0.779783, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_315") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/marble_list_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.115413, 16.126881, -0.651359, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_314") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.681770, 16.980965, -0.597432, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_313") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.039520, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_312") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.555861, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_311") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.051959, 16.966690, -4.509294, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_310") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_68_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.101038, 11.209440, -0.576034, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_309") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_69_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.077882, 3.502216, -0.614083, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_298") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.929549, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_297") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.296910, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_296") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.794630, 2.060827, 2.504910, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_291") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.790790, 3.708220, 2.671198, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_290") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-5.088056, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_289") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.557279, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_288") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.026500, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_287") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(1.403672, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_286") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.065552, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_285") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-3.534773, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_284") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(7.867994, 4.972256, -4.882030, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_283") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.398772, 4.930258, -4.878156, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_282") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.657009, 8.944786, -0.611002, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_275") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.654560, 11.964310, -0.613269, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_270") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arc_2_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.633289, 13.244850, -0.608689, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_269") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arc_2_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.379590, 13.244850, -0.608689, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_268") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.400009, 10.506470, 3.394577, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_267") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.779300, 10.506470, 3.601042, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_266") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.321624, 10.506470, 3.601042, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_265") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.121989, 10.506470, 3.601042, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_264") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.620632, 10.506470, 3.601042, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_263") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.201250, 10.506470, 3.394577, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_262") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.400000, 10.506470, -4.654476, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_261") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.779300, 10.506470, -4.860939, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_258") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_382_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.056353, 10.092270, -0.941579, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_257") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_380_roof.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.031650, 24.047630, -0.676114, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_256") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_381_roof.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.047899, 23.731964, -0.661724, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_242") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.866540, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_237") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.664040, 3.497289, 3.432414, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_236") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.664040, 3.497289, -4.644859, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_235") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.851360, 11.845250, 9.920128, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_234") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.851360, 11.845250, -11.135740, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_233") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.683060, 3.497289, 9.920127, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_232") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.683060, 3.497290, -11.135740, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_231") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.394640, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_230") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.641329, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_229") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.832109, 11.845250, 3.432414, 0)) rot = Mat3x4.new() rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_228") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.832109, 11.845250, -4.644859, 0)) rot = Mat3x4.new() rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_227") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(9.358465, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_226") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.827690, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_225") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.398772, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_224") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(7.867994, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_223") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(14.296910, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_222") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.929549, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_221") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(1.403672, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_220") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-16.488930, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_219") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-3.534773, 4.972256, 3.473752, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_218") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.065552, 4.930258, 3.477626, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_212") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.547237, 2.060827, 2.504907, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_210") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.551081, 3.708220, 2.671195, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_206") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.303737, 15.009150, -3.058701, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_205") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.642624, 15.009150, 1.810299, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_204") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.775370, 15.009150, -3.058701, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_202") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.640449, 14.663910, -4.502252, 0)) rot = Mat3x4.new() rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_200") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.157959, 15.009150, -3.058701, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_199") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.641329, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_198") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.394640, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_197") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.797520, 3.497290, -11.169260, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_196") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.552099, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_195") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.797520, 3.497290, 9.920159, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_194") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.552099, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_193") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.313021, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_192") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.167560, 3.497289, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_191") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.788848, 3.041563, 2.504884, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_189") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.850400, 16.966690, 3.251256, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_188") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.369361, 16.966690, 3.251258, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_187") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.597929, 21.750931, 3.139941, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_186") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.421749, 21.750931, 3.320574, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_185") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.067590, 21.750931, 3.139941, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_184") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.597930, 21.750931, 3.320573, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_183") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.039520, 16.966690, 3.251265, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_182") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.067600, 21.750931, 3.320573, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_181") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.051959, 16.966690, 3.251260, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_180") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.555861, 16.966690, 3.251263, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_178") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.548451, 3.040461, 2.504882, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_161") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/list_b_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.107407, 7.338829, -0.579311, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_154") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.842310, 7.514535, -4.839949, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_152") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_e.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.040413, 7.514535, -4.839949, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_151") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_d.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.550927, 7.514535, -4.839949, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_150") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_e.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.664701, 7.514535, 3.577549, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_149") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.135557, 7.514535, 3.577550, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_146") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_281_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.086136, 2.934831, 3.489329, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_145") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_280_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.556283, 1.699611, -4.896570, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_144") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.151949, 1.909452, -4.865543, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_143") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.275424, 1.909452, -4.860085, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_142") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_17_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.095811, 5.432958, -0.630945, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_141") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.598478, 1.909452, -4.859384, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_140") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.157409, 1.909452, 3.601418, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_139") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.275426, 1.909452, 3.596662, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_138") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.806880, 1.909452, -4.864849, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_137") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.593739, 1.909452, 3.602117, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_136") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/ceiling_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.085937, 13.605260, -0.613768, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_135") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_18_floor.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.109988, 7.261356, -0.622508, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_134") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_258_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-0.750208, 19.558910, -0.779783, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_133") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.642624, 15.009150, -3.058701, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_129") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_257_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.089601, 5.285536, 9.997080, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_114") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.313021, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_113") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.167560, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_112") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.797520, 11.845250, -11.169260, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_111") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.552099, 11.845250, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_110") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.641329, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_109") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.394640, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_108") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.313021, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_107") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.167560, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_106") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.797520, 11.845250, 9.920159, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_105") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.552099, 11.845250, 9.920160, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_104") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_379_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.025117, 10.666280, -0.867799, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_103") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_frame_lion_stand.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.733471, 3.033149, -0.627679, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_102") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_frame_lion_stand.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.541370, 3.033149, -0.627685, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_101") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(19.592480, 1.156170, 7.056126, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_100") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(19.592480, 1.156170, -7.846652, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_099") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-20.982389, 1.156170, -7.846652, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_098") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.313021, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_094") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.167560, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_091") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.832109, 3.497289, 3.432414, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_090") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.832109, 3.497289, -4.644859, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_089") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.394640, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_088") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.641329, 3.497289, -11.169270, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_087") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_117_floor.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.077885, -0.043796, -0.614083, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_086") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/list_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.077885, 0.019622, -0.614083, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_085") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.851360, 3.497289, 9.920128, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_084") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.851360, 3.497289, -11.135740, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_083") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.494230, 1.909452, -4.582567, 0)) rot = Mat3x4.new() rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.996195, 0.000000, 0.087156, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_082") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.494230, 1.909452, 3.354879, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_081") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.889674, 21.750931, 3.320574, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_080") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.421750, 21.750931, 3.139941, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_079") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.597930, 21.750931, -4.608408, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_078") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.427776, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_077") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(2.421749, 21.750931, -4.608408, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_076") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-4.597929, 21.750931, -4.427776, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_075") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.670900, 21.777550, -0.611127, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_074") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.889675, 21.750931, 3.139941, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_073") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.608408, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_072") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-17.490271, 21.777559, -0.611125, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_059") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.543394, 3.708220, -4.005560, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_057") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.546961, 3.039362, -3.839247, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_054") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.547236, 2.060827, -3.839273, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_051") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.443700, 11.964710, -0.613269, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_050") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_06_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.102677, 6.266306, -0.617628, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_049") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/marble_list_arch.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.115413, 8.744377, -0.651359, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_047") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_05_bricks.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.118173, 7.933293, -0.624336, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_046") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_frame_lion_stand.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.669149, 10.935800, -0.678738, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_045") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_00_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(8.589882, 2.569567, 3.553260, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_043") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/ceiling_ceiling.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.085937, 5.240654, -0.613768, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_042") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.812340, 1.909452, 3.602121, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_041") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(15.441240, 8.944786, -0.611002, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_040") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.039230, 10.432990, 3.639172, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_039") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.042070, 11.854900, 3.636552, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_038") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.561886, 11.854900, 3.636553, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_035") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.559046, 10.432990, 3.639172, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_034") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.097945, 10.432990, 3.639173, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_033") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.100785, 11.854900, 3.636554, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_032") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.370611, 11.854900, 3.636554, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_030") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.039230, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_029") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-14.042070, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_028") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.548975, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_027") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.546134, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_026") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.074739, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_025") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/door_b_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.087444, 2.605249, -11.220410, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_024") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/window_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.405448, 3.574692, 10.160410, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_023") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/window_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-7.547813, 3.574691, 10.160410, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_022") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/square_door_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.100467, 2.109479, 10.129190, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_021") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.683060, 11.845250, 9.920127, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_020") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.683060, 11.845250, -11.135740, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_019") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.373451, 10.432990, 3.639173, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_018") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/door_b_details.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.849421, 9.882937, -0.596651, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_017") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.664040, 11.845250, 3.432414, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_016") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.664040, 11.845250, -4.644859, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_015") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.866540, 10.432990, 3.639174, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_014") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.863700, 11.854900, 3.636555, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_012") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-1.077579, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_011") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.795048, 3.041301, -3.839247, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_010") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.383523, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_009") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_lion.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-24.263260, 3.011504, -0.615574, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_008") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.798470, 3.708220, -4.005560, 0)) rot = Mat3x4.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_007") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.794630, 2.060827, -3.839273, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_006") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_lion.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(22.071171, 3.011504, -0.639791, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_003") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(5.386363, 11.854900, -4.890561, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_002") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/leaf_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.639460, 1.686283, 3.100652, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh_001") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(11.863700, 10.432990, -4.893180, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newModelNode("Mesh") node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_277_leaf.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(-10.826660, 3.020378, -4.746259, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf) node = scene:newDirectionalLightNode("Lamp_Orientation") lcomp = node:getSceneNodeBase():getLightComponent() lcomp:setDiffuseColor(Vec4.new(15.000000, 15.000000, 15.000000, 1)) lcomp:setShadowEnabled(1) trf = Transform.new() trf:setOrigin(Vec4.new(-0.637397, 34.433578, -6.746824, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, 0.000000, -0.926381, -0.376587, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)