// Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include #include #include #include #include namespace anki { IndirectDiffuse::~IndirectDiffuse() { } Error IndirectDiffuse::init() { const Error err = initInternal(); if(err) { ANKI_R_LOGE("Failed to initialize indirect diffuse pass"); } return err; } Error IndirectDiffuse::initInternal() { const UVec2 size = m_r->getInternalResolution() / 2; ANKI_ASSERT((m_r->getInternalResolution() % 2) == UVec2(0u) && "Needs to be dividable for proper upscaling"); ANKI_R_LOGV("Initializing indirect diffuse. Resolution %ux%u", size.x(), size.y()); const Bool preferCompute = getConfig().getRPreferCompute(); // Init textures TextureUsageBit usage = TextureUsageBit::ALL_SAMPLED; usage |= (preferCompute) ? TextureUsageBit::IMAGE_COMPUTE_WRITE : TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE; TextureInitInfo texInit = m_r->create2DRenderTargetInitInfo(size.x(), size.y(), m_r->getHdrFormat(), usage, "IndirectDiffuse #1"); m_rts[0] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED); texInit.setName("IndirectDiffuse #2"); m_rts[1] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED); m_fbDescr.m_colorAttachmentCount = 1; m_fbDescr.bake(); // Init SSGI+probes pass { ANKI_CHECK(getResourceManager().loadResource((preferCompute) ? "ShaderBinaries/IndirectDiffuseCompute.ankiprogbin" : "ShaderBinaries/IndirectDiffuseRaster.ankiprogbin", m_main.m_prog)); const ShaderProgramResourceVariant* variant; m_main.m_prog->getOrCreateVariant(variant); m_main.m_grProg = variant->getProgram(); } // Init denoise { ANKI_CHECK(getResourceManager().loadResource((preferCompute) ? "ShaderBinaries/IndirectDiffuseDenoiseCompute.ankiprogbin" : "ShaderBinaries/IndirectDiffuseDenoiseRaster.ankiprogbin", m_denoise.m_prog)); ShaderProgramResourceVariantInitInfo variantInit(m_denoise.m_prog); variantInit.addMutation("BLUR_ORIENTATION", 0); const ShaderProgramResourceVariant* variant; m_denoise.m_prog->getOrCreateVariant(variantInit, variant); m_denoise.m_grProgs[0] = variant->getProgram(); variantInit.addMutation("BLUR_ORIENTATION", 1); m_denoise.m_prog->getOrCreateVariant(variantInit, variant); m_denoise.m_grProgs[1] = variant->getProgram(); } return Error::NONE; } void IndirectDiffuse::populateRenderGraph(RenderingContext& ctx) { RenderGraphDescription& rgraph = ctx.m_renderGraphDescr; const Bool preferCompute = getConfig().getRPreferCompute(); // SSGI+probes { // Create RTs const U32 readRtIdx = m_r->getFrameCount() & 1; const U32 writeRtIdx = !readRtIdx; if(ANKI_LIKELY(m_rtsImportedOnce)) { m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx]); m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx]); } else { m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx], TextureUsageBit::ALL_SAMPLED); m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx], TextureUsageBit::ALL_SAMPLED); m_rtsImportedOnce = true; } // Create main pass TextureUsageBit readUsage; TextureUsageBit writeUsage; RenderPassDescriptionBase* prpass; if(preferCompute) { ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("IndirectDiffuse"); readUsage = TextureUsageBit::SAMPLED_COMPUTE; writeUsage = TextureUsageBit::IMAGE_COMPUTE_WRITE; prpass = &rpass; } else { GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("IndirectDiffuse"); rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_mainRtHandles[WRITE]}); readUsage = TextureUsageBit::SAMPLED_FRAGMENT; writeUsage = TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE; prpass = &rpass; } prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[WRITE], writeUsage)); m_r->getIndirectDiffuseProbes().setRenderGraphDependencies(ctx, *prpass, readUsage); prpass->newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(2), readUsage)); TextureSubresourceInfo hizSubresource; hizSubresource.m_mipmapCount = 1; prpass->newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource)); prpass->newDependency(RenderPassDependency(m_r->getDownscaleBlur().getRt(), readUsage)); prpass->newDependency(RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), readUsage)); prpass->newDependency(RenderPassDependency(m_r->getMotionVectors().getHistoryLengthRt(), readUsage)); prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[READ], readUsage)); prpass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) { CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer; cmdb->bindShaderProgram(m_main.m_grProg); const ClusteredShadingContext& binning = ctx.m_clusteredShading; bindUniforms(cmdb, 0, 0, binning.m_clusteredShadingUniformsToken); m_r->getIndirectDiffuseProbes().bindVolumeTextures(ctx, rgraphCtx, 0, 1); bindUniforms(cmdb, 0, 2, binning.m_globalIlluminationProbesToken); bindStorage(cmdb, 0, 3, binning.m_clustersToken); cmdb->bindSampler(0, 4, m_r->getSamplers().m_trilinearClamp); rgraphCtx.bindColorTexture(0, 5, m_r->getGBuffer().getColorRt(2)); TextureSubresourceInfo hizSubresource; hizSubresource.m_mipmapCount = 1; rgraphCtx.bindTexture(0, 6, m_r->getDepthDownscale().getHiZRt(), hizSubresource); rgraphCtx.bindColorTexture(0, 7, m_r->getDownscaleBlur().getRt()); rgraphCtx.bindColorTexture(0, 8, m_runCtx.m_mainRtHandles[READ]); rgraphCtx.bindColorTexture(0, 9, m_r->getMotionVectors().getMotionVectorsRt()); rgraphCtx.bindColorTexture(0, 10, m_r->getMotionVectors().getHistoryLengthRt()); if(getConfig().getRPreferCompute()) { rgraphCtx.bindImage(0, 11, m_runCtx.m_mainRtHandles[WRITE]); } // Bind uniforms IndirectDiffuseUniforms unis; unis.m_viewportSize = m_r->getInternalResolution() / 2u; unis.m_viewportSizef = Vec2(unis.m_viewportSize); const Mat4& pmat = ctx.m_matrices.m_projection; unis.m_projectionMat = Vec4(pmat(0, 0), pmat(1, 1), pmat(2, 2), pmat(2, 3)); unis.m_radius = getConfig().getRIndirectDiffuseSsgiRadius(); unis.m_sampleCount = getConfig().getRIndirectDiffuseSsgiSampleCount(); unis.m_sampleCountf = F32(unis.m_sampleCount); unis.m_ssaoBias = getConfig().getRIndirectDiffuseSsaoBias(); unis.m_ssaoStrength = getConfig().getRIndirectDiffuseSsaoStrength(); cmdb->setPushConstants(&unis, sizeof(unis)); if(getConfig().getRPreferCompute()) { dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y()); } else { cmdb->setViewport(0, 0, unis.m_viewportSize.x(), unis.m_viewportSize.y()); cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3); } }); } // Denoise for(U32 dir = 0; dir < 2; ++dir) { const U32 readIdx = (dir == 0) ? WRITE : READ; TextureUsageBit readUsage; TextureUsageBit writeUsage; RenderPassDescriptionBase* prpass; if(preferCompute) { ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass((dir == 0) ? "IndirectDiffuseDenoiseH" : "IndirectDiffuseDenoiseV"); readUsage = TextureUsageBit::SAMPLED_COMPUTE; writeUsage = TextureUsageBit::IMAGE_COMPUTE_WRITE; prpass = &rpass; } else { GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass((dir == 0) ? "IndirectDiffuseDenoiseH" : "IndirectDiffuseDenoiseV"); rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_mainRtHandles[!readIdx]}); readUsage = TextureUsageBit::SAMPLED_FRAGMENT; writeUsage = TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE; prpass = &rpass; } prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[readIdx], readUsage)); TextureSubresourceInfo hizSubresource; hizSubresource.m_mipmapCount = 1; prpass->newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource)); prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[!readIdx], writeUsage)); prpass->setWork([this, &ctx, dir, readIdx](RenderPassWorkContext& rgraphCtx) { CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer; cmdb->bindShaderProgram(m_denoise.m_grProgs[dir]); cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp); rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_mainRtHandles[readIdx]); TextureSubresourceInfo hizSubresource; hizSubresource.m_mipmapCount = 1; rgraphCtx.bindTexture(0, 2, m_r->getDepthDownscale().getHiZRt(), hizSubresource); if(getConfig().getRPreferCompute()) { rgraphCtx.bindImage(0, 3, m_runCtx.m_mainRtHandles[!readIdx]); } IndirectDiffuseDenoiseUniforms unis; unis.m_invertedViewProjectionJitterMat = ctx.m_matrices.m_invertedViewProjectionJitter; unis.m_viewportSize = m_r->getInternalResolution() / 2u; unis.m_viewportSizef = Vec2(unis.m_viewportSize); unis.m_sampleCountDiv2 = F32(getConfig().getRIndirectDiffuseDenoiseSampleCount()); unis.m_sampleCountDiv2 = max(1.0f, std::round(unis.m_sampleCountDiv2 / 2.0f)); cmdb->setPushConstants(&unis, sizeof(unis)); if(getConfig().getRPreferCompute()) { dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y()); } else { cmdb->setViewport(0, 0, unis.m_viewportSize.x(), unis.m_viewportSize.y()); cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3); } }); } } } // end namespace anki