#ifndef ANKI_SCRIPT_SCRIPT_MANAGER_H #define ANKI_SCRIPT_SCRIPT_MANAGER_H #include "anki/script/LuaBinder.h" #include "anki/util/Singleton.h" namespace anki { /// The scripting manager class ScriptManager: public LuaBinder { public: ScriptManager() { init(); } /// Execute python script /// @param script Script source /// @return true on success void execScript(const char* script, const char* scriptName = "unamed"); private: void init(); }; typedef Singleton ScriptManagerSingleton; } // end namespace anki #endif