-- Generated by: C:\src\anki\out\build\x64-Debug\Bin\GltfImporter.exe PhysicsPlayground.gltf C:/src/anki/Samples/PhysicsPlayground/Assets/ -rpath Assets -texrpath Assets -v local scene = getSceneGraph() local events = getEventManager() node = scene:newSceneNode("Icosphere.001") node:newModelComponent():loadModelResource("Assets/Icosphere_walls_ac2438354c62251.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(25.411236, 3.345554, 28.742823, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.912920) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Icosphere") node:newModelComponent():loadModelResource("Assets/Icosphere_walls_ac2438354c62251.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(25.411236, 3.316930, 22.637743, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.264235) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.019") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(30.798492, 2.376611, -6.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.018") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(29.798492, 1.376611, -6.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.017") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(28.798492, 0.376611, -6.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.016") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(31.798492, 3.376611, -6.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.015") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(32.798492, 4.376611, -6.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.014") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(33.798492, 5.376611, -6.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.013") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(39.798492, 6.376611, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.012") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(39.798492, 6.376611, -6.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.011") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(39.798492, 6.376611, 6.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.010") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(39.798492, 6.376611, 12.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.009") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(42.271385, 2.886189, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.008") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(42.271385, 2.886189, -6.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.007") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(42.271385, 2.886189, 6.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.006") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(42.271385, 2.886189, 12.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.005") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(37.271385, 2.886189, 12.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.004") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(37.271385, 2.886189, 6.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.003") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(37.271385, 2.886189, -6.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.002") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(37.271385, 2.886189, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Suzanne") node:newModelComponent():loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(179.044937, 9.701135, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube") node:newModelComponent():loadModelResource("Assets/floor_walls_784c261d516a979d.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, -5.068616, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Lamp_Orientation") lcomp = node:newLightComponent() lcomp:setLightComponentType(LightComponentType.kDirectional) lcomp:setDiffuseColor(Vec4.new(50.000000, 50.000000, 50.000000, 1)) lcomp:setShadowEnabled(1) trf = Transform.new() trf:setOrigin(Vec4.new(4.076245, 74.444725, -1.005454, 0)) rot = Mat3x4.new() rot:setAll(0.649201, -0.658183, -0.381226, 0.000000, 0.506372, 0.000000, 0.862315, 0.000000, -0.567562, -0.752858, 0.333286, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) node = scene:newSceneNode("Camera_Orientation") scene:setActiveCameraNode(node) comp = node:newCameraComponent() comp:setPerspective(0.100000, 500.000000, getMainRenderer():getAspectRatio() * 0.750416, 0.750416) trf = Transform.new() trf:setOrigin(Vec4.new(7.481132, 7.870111, 6.507640, 0)) rot = Mat3x4.new() rot:setAll(0.685921, -0.324013, 0.651558, 0.000000, 0.000000, 0.895396, 0.445271, 0.000000, -0.727676, -0.305421, 0.614170, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.021") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(39.798492, 6.376611, -12.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.022") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(42.271385, 2.886189, -12.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.023") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(37.271385, 2.886189, -12.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.024") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(39.798492, 6.376611, -18.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.025") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(42.271385, 2.886189, -18.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.026") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(37.271385, 2.886189, -18.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.027") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(34.761005, 2.886189, -21.498241, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.028") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(44.761005, 2.886189, -21.498241, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.029") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(47.271385, 2.886189, -25.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.030") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(32.271385, 2.886189, -25.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.031") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(32.271385, 2.886189, -31.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.032") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(47.271385, 2.886189, -31.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.033") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(44.761005, 2.886189, -34.498241, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.034") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(38.761005, 2.886189, -34.498241, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.035") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(34.761005, 2.886189, -34.498241, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(0.995130) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.036") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(34.798492, 6.376611, -32.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.038") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(34.798492, 6.376611, -24.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.039") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(34.798492, 6.398044, -28.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.037") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(44.798492, 6.376611, -32.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.040") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(44.798492, 6.376611, -24.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.041") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(44.798492, 6.398044, -28.000000, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.042") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(39.798492, 6.334259, -31.947594, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.043") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(39.798492, 6.334259, -23.947592, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("Cube.044") node:newModelComponent():loadModelResource("Assets/wall_walls.001_cc03fb9e615c68b5.ankimdl") trf = Transform.new() trf:setOrigin(Vec4.new(39.798492, 6.355691, -27.947592, 0)) rot = Mat3x4.new() rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) comp = node:newBodyComponent() comp:setMeshFromModelComponent() comp:teleportTo(trf) node = scene:newSceneNode("refl_probe.002") comp = node:newGlobalIlluminationProbeComponent() comp:setBoxVolumeSize(Vec3.new(256.996124, 256.996124, 256.996124)) comp:setCellSize(32.000000) trf = Transform.new() trf:setOrigin(Vec4.new(-0.068372, 9.192602, -0.126609, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) node = scene:newSceneNode("refl_probe") comp = node:newReflectionProbeComponent() comp:setBoxVolumeSize(Vec3.new(268.223877, 268.223877, 268.223877)) trf = Transform.new() trf:setOrigin(Vec4.new(0.000000, 9.113202, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.045") comp = node:newGlobalIlluminationProbeComponent() comp:setBoxVolumeSize(Vec3.new(15.025865, 6.952979, 12.903503)) trf = Transform.new() trf:setOrigin(Vec4.new(39.731613, 2.915391, -28.049887, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf) node = scene:newSceneNode("Skybox") comp = node:newSkyboxComponent() comp:loadImageResource("EngineAssets/DefaultSkybox.ankitex") comp:setMaxFogDensity("0.100000") trf = Transform.new() trf:setOrigin(Vec4.new(-3.710423, 69.685875, 0.000000, 0)) rot = Mat3x4.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000) trf:setRotation(rot) trf:setScale(1.000000) node:setLocalTransform(trf)