// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include #include #include namespace anki { /// @addtogroup vulkan /// @{ /// Shader vulkan implementation. class ShaderImpl final : public Shader { public: ShaderReflection m_reflection; GrDynamicArray m_spirvBin; ShaderImpl(CString name) : Shader(name) { } ~ShaderImpl(); Error init(const ShaderInitInfo& init); }; /// @} } // end namespace anki