// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include namespace anki { /// @addtogroup renderer /// @{ /// Applies decals to the GBuffer. It's a seperate pass because it requres the depth buffer. class GBufferPost : public RendererObject { public: Error init(); void populateRenderGraph(RenderingContext& ctx); private: ShaderProgramResourcePtr m_prog; ShaderProgramPtr m_grProg; }; /// @} } // end namespace anki