// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include namespace anki { /// @addtogroup renderer /// @{ /// Temporal AA resolve. class TemporalAA : public RendererObject { public: Error init(); void populateRenderGraph(RenderingContext& ctx); RenderTargetHandle getRt() const { return m_runCtx.m_renderRt; } private: Array m_rtTextures; Bool m_rtTexturesImportedOnce = false; ShaderProgramResourcePtr m_prog; ShaderProgramPtr m_grProg; class { public: RenderTargetHandle m_renderRt; RenderTargetHandle m_historyRt; } m_runCtx; }; /// @} } // end namespace anki