// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include #include namespace anki { /// @addtogroup resource_private /// @{ /// A dummy resource for the unit tests of the ResourceManager class DummyResource : public ResourceObject { public: DummyResource(CString fname, U32 uuid) : ResourceObject(fname, uuid) { } ~DummyResource() { if(m_memory) { ResourceMemoryPool::getSingleton().free(m_memory); } } Error load(const ResourceFilename& filename, [[maybe_unused]] Bool async) { Error err = Error::kNone; if(filename.find("error") == CString::kNpos) { m_memory = ResourceMemoryPool::getSingleton().allocate(128, 1); void* tempMem = ResourceMemoryPool::getSingleton().allocate(128, 1); ResourceMemoryPool::getSingleton().free(tempMem); } else { ANKI_RESOURCE_LOGE("Dummy error"); err = Error::kUserData; } return err; } private: void* m_memory = nullptr; }; /// @} } // end namespace anki