// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include #include namespace anki { /// @addtogroup scene /// @{ /// Physics player controller component. class PlayerControllerComponent : public SceneComponent { ANKI_SCENE_COMPONENT(PlayerControllerComponent) public: PlayerControllerComponent(SceneNode* node); void setVelocity(F32 forwardSpeed, F32 jumpSpeed, Vec3 forwardDir, Bool crouch) { m_player->updateState(forwardSpeed, forwardDir, jumpSpeed, crouch); } void moveToPosition(const Vec3& pos) { m_player->moveToPosition(pos); } PhysicsPlayerController& getPhysicsPlayerController() { return *m_player; } private: PhysicsPlayerControllerPtr m_player; U32 m_positionVersion = kMaxU32; void update(SceneComponentUpdateInfo& info, Bool& updated) override; }; /// @} } // end namespace anki