// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include #include #include namespace anki { ReflectionProbeComponent::ReflectionProbeComponent(SceneNode* node) : SceneComponent(node, kClassType) { m_worldPos = node->getWorldTransform().getOrigin().xyz; m_gpuSceneProbe.allocate(); TextureInitInfo texInit("ReflectionProbe"); texInit.m_format = (GrManager::getSingleton().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR16G16B16_Sfloat : Format::kR16G16B16A16_Sfloat; texInit.m_width = g_cvarRenderProbeReflectionsResolution; texInit.m_height = texInit.m_width; texInit.m_mipmapCount = computeMaxMipmapCount2d(texInit.m_width, texInit.m_height, 8); texInit.m_type = TextureType::kCube; texInit.m_usage = TextureUsageBit::kAllSrv | TextureUsageBit::kUavCompute | TextureUsageBit::kAllRtvDsv; m_reflectionTex = GrManager::getSingleton().newTexture(texInit); m_reflectionTexBindlessIndex = m_reflectionTex->getOrCreateBindlessTextureIndex(TextureSubresourceDesc::all()); } ReflectionProbeComponent::~ReflectionProbeComponent() { } void ReflectionProbeComponent::update(SceneComponentUpdateInfo& info, Bool& updated) { const Bool moved = info.m_node->movedThisFrame(); updated = moved || m_dirty; m_dirty = false; if(moved) [[unlikely]] { m_reflectionNeedsRefresh = true; } if(updated) [[unlikely]] { m_worldPos = info.m_node->getWorldTransform().getOrigin().xyz; m_halfSize = info.m_node->getWorldTransform().getScale().xyz; // Upload to the GPU scene GpuSceneReflectionProbe gpuProbe; gpuProbe.m_position = m_worldPos; gpuProbe.m_cubeTexture = m_reflectionTexBindlessIndex; const Aabb aabbWorld(-m_halfSize + m_worldPos, m_halfSize + m_worldPos); gpuProbe.m_aabbMin = aabbWorld.getMin().xyz; gpuProbe.m_aabbMax = aabbWorld.getMax().xyz; gpuProbe.m_uuid = getUuid(); gpuProbe.m_componentArrayIndex = getArrayIndex(); gpuProbe.m_cpuFeedback = m_reflectionNeedsRefresh; m_gpuSceneProbe.uploadToGpuScene(gpuProbe); } } F32 ReflectionProbeComponent::getRenderRadius() const { F32 effectiveDistance = max(m_halfSize.x, m_halfSize.y); effectiveDistance = max(effectiveDistance, m_halfSize.z); effectiveDistance = max(effectiveDistance, g_cvarSceneProbeEffectiveDistance); return effectiveDistance; } F32 ReflectionProbeComponent::getShadowsRenderRadius() const { return min(getRenderRadius(), g_cvarSceneProbeShadowEffectiveDistance); } Error ReflectionProbeComponent::serialize(SceneSerializer& serializer) { ANKI_SERIALIZE(m_halfSize, 1); return Error::kNone; } } // end namespace anki