// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include namespace anki { // Forward class LuaBinder; class ScriptManager; class ScriptEnvironment; #define ANKI_SCRIPT_LOGI(...) ANKI_LOG("SCRI", kNormal, __VA_ARGS__) #define ANKI_SCRIPT_LOGE(...) ANKI_LOG("SCRI", kError, __VA_ARGS__) #define ANKI_SCRIPT_LOGW(...) ANKI_LOG("SCRI", kWarning, __VA_ARGS__) #define ANKI_SCRIPT_LOGF(...) ANKI_LOG("SCRI", kFatal, __VA_ARGS__) #define ANKI_SCRIPT_LOGV(...) ANKI_LOG("SCRI", kVerbose, __VA_ARGS__) class ScriptMemoryPool : public HeapMemoryPool, public MakeSingleton { template friend class MakeSingleton; private: ScriptMemoryPool(AllocAlignedCallback allocCb, void* allocCbUserData) : HeapMemoryPool(allocCb, allocCbUserData, "ScriptMemPool") { } ~ScriptMemoryPool() = default; }; ANKI_DEFINE_SUBMODULE_UTIL_CONTAINERS(Script, ScriptMemoryPool) } // end namespace anki