file(GLOB_RECURSE sources *.cpp) file(GLOB_RECURSE headers *.h) add_library(AnKiShaderCompiler ${sources} ${headers}) target_compile_definitions(AnKiShaderCompiler PRIVATE -DANKI_SOURCE_FILE) if(WINDOWS) #set(libs ../../../ThirdParty/Dxc/dxcompiler) endif() target_link_libraries(AnKiShaderCompiler AnKiGrCommon AnKiSpirvCross SPIRV-Tools ${libs})