// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include namespace anki { /// Serialize ShaderReflection template<> class SerializeFunctor { public: template void operator()(const ShaderReflection& x, TSerializer& serializer) { const U8* arr = reinterpret_cast(&x); serializer.doArray("binblob", 0, arr, sizeof(ShaderReflection)); } }; /// Deserialize ShaderReflection template<> class DeserializeFunctor { public: template void operator()(ShaderReflection& x, TDeserializer& deserializer) { U8* arr = reinterpret_cast(&x); deserializer.doArray("binblob", 0, arr, sizeof(ShaderReflection)); } }; } // end namespace anki