// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma anki technique RtMaterialFetch miss #include [Shader("miss")] void main(inout RtMaterialFetchRayPayload payload) { payload.m_diffuseColor = 0.0; payload.m_worldNormal = 0.0; payload.m_emission = 0.0; payload.m_rayT = kMaxF32; }