-- Generated by: C:\src\anki\out\build\x64-Release-VK\Binaries\GltfImporter.exe droid.gltf C:/src/anki/Samples/SkeletalAnimation/Assets/ -rpath Assets -texrpath Assets -v local scene = getSceneGraph() local events = getEventManager() node = scene:newSceneNode("droid.001") node:newModelComponent():loadModelResource("Assets/Mesh_Robot.001_514ce62fac09d811.ankimdl") node:newSkinComponent():setSkeletonFilename("Assets/Armature.002_9ddcea0a08bd9d11.ankiskel") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 0.000000, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube") comp = node:newGlobalIlluminationProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 11.057286, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(9.643279, 9.643279, 9.643279)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.001") comp = node:newReflectionProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 11.057286, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(9.271889, 9.271889, 9.271889)) node:setLocalTransform(trf) node = scene:newSceneNode("room") node:newModelComponent():loadModelResource("Assets/room_room_2c303a64377351de.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 11.142166, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(9.000000, 9.000000, 9.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Lamp") lcomp = node:newLightComponent() lcomp:setLightComponentType(LightComponentType.kPoint) lcomp:setDiffuseColor(Vec4.new(100.000000, 100.000000, 100.000000, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(100.000000) trf = Transform.new() trf:setOrigin(Vec3.new(4.076245, 5.903862, -1.005454)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Camera") scene:setActiveCameraNode(node) comp = node:newCameraComponent() comp:setPerspective(0.100000, 200.000000, getRenderer():getAspectRatio() * 0.750416, 0.750416) trf = Transform.new() trf:setOrigin(Vec3.new(5.526846, 8.527484, -6.015655)) rot = Mat3.new() rot:setAll(-0.805081, -0.216096, 0.552401, 0.056206, 0.899296, 0.433714, -0.590496, 0.380223, -0.711860) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("room.001") node:newModelComponent():loadModelResource("Assets/room.001_room.red_99eb56f1f0b59f98.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 11.142166, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(9.000000, 9.000000, 9.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("room.002") node:newModelComponent():loadModelResource("Assets/room.002_room.green_acfa0c3d40cf5fea.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 11.142166, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(9.000000, 9.000000, 9.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("room.003") node:newModelComponent():loadModelResource("Assets/room.003_room.blue_1d4e9304c9ecd2fe.ankimdl") trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 11.142166, 0.000000)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(9.000000, 9.000000, 9.000000)) node:setLocalTransform(trf) --[[node = scene:tryFindSceneNode("ArmL2") getEventManager():newAnimationEvent("Assets/float.001_ccb9eb33e30c8fa4.ankianim", "ArmL2", node) node = scene:tryFindSceneNode("Body") getEventManager():newAnimationEvent("Assets/float.001_ccb9eb33e30c8fa4.ankianim", "Body", node) node = scene:tryFindSceneNode("ArmL1") getEventManager():newAnimationEvent("Assets/float.001_ccb9eb33e30c8fa4.ankianim", "ArmL1", node) node = scene:tryFindSceneNode("ArmR2") getEventManager():newAnimationEvent("Assets/float.001_ccb9eb33e30c8fa4.ankianim", "ArmR2", node) node = scene:tryFindSceneNode("Flap1") getEventManager():newAnimationEvent("Assets/float.001_ccb9eb33e30c8fa4.ankianim", "Flap1", node) node = scene:tryFindSceneNode("PinceL") getEventManager():newAnimationEvent("Assets/float.001_ccb9eb33e30c8fa4.ankianim", "PinceL", node) node = scene:tryFindSceneNode("Flap2") getEventManager():newAnimationEvent("Assets/float.001_ccb9eb33e30c8fa4.ankianim", "Flap2", node) node = scene:tryFindSceneNode("ArmR1") getEventManager():newAnimationEvent("Assets/float.001_ccb9eb33e30c8fa4.ankianim", "ArmR1", node) node = scene:tryFindSceneNode("ArmR2") getEventManager():newAnimationEvent("Assets/wave_6cf284ed471bff3b.ankianim", "ArmR2", node) node = scene:tryFindSceneNode("ArmR1") getEventManager():newAnimationEvent("Assets/wave_6cf284ed471bff3b.ankianim", "ArmR1", node)]]