-- Generated by: C:\src\anki\build_rel_vk\Binaries\GltfImporter.exe sponza_crytek_7_pbr_3.0.gltf C:/src/anki/Samples/Sponza/Assets/ -rpath Assets -texrpath Assets -lod-count 2 -light-scale 0.0001839 -import-textures 0 -v local scene = getSceneGraph() local events = getEventManager() node = scene:newSceneNode("Sky") comp = node:newSkyboxComponent() comp:setMinFogDensity(0.000000) comp:setMaxFogDensity(0.900000) comp:setHeightOfMaxFogDensity(10.000000) comp:setGeneratedSky() trf = Transform.new() trf:setOrigin(Vec3.new(0.000000, 23.077700, 25.287918)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.017") comp = node:newDecalComponent() comp:setDiffuseImageFilename("Assets/blood_decal_albedo.ankitex") comp:setRoughnessMetalnessImageFilename("Assets/blood_decal_metal_roughness.ankitex") trf = Transform.new() trf:setOrigin(Vec3.new(-7.248238, -0.031180, 2.810158)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.467957, 1.360810, 0.082817)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.018") comp = node:newDecalComponent() comp:setDiffuseImageFilename("Assets/blood_decal_albedo.ankitex") comp:setRoughnessMetalnessImageFilename("Assets/blood_decal_metal_roughness.ankitex") trf = Transform.new() trf:setOrigin(Vec3.new(-7.248238, 1.820668, 3.320379)) rot = Mat3.new() rot:setAll(-0.724110, -0.689684, -0.000000, -0.689684, 0.724110, -0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.467957, 1.360810, 0.164461)) node:setLocalTransform(trf) node = scene:newSceneNode("MESH_kinght.001") node:newMeshComponent():setMeshFilename("Assets/defaultMaterial.001_c4c4c262206ed45a.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/Metal_74980e5c889a1a43.ankimtl"):setSubmeshIndex(0) node:newMaterialComponent():setMaterialFilename("Assets/skinFace_37e531adb0394fda.ankimtl"):setSubmeshIndex(1) node:newMaterialComponent():setMaterialFilename("Assets/ChainMail_e54428975578d25.ankimtl"):setSubmeshIndex(2) node:newMaterialComponent():setMaterialFilename("Assets/Leather_d5d86863309c9f2b.ankimtl"):setSubmeshIndex(3) node:newMaterialComponent():setMaterialFilename("Assets/material_cf698120548b7e7c.ankimtl"):setSubmeshIndex(4) node:newSkinComponent():setSkeletonFilename("Assets/Armature_de7b8c5e15ab3f1c.ankiskel") trf = Transform.new() trf:setOrigin(Vec3.new(-8.969524, 0.000000, 0.000000)) rot = Mat3.new() rot:setAll(0.187519, 0.982261, 0.000000, -0.000000, 0.000000, -1.000000, -0.982261, 0.187519, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.010000, 0.010000, 0.010000)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.011") comp = node:newGlobalIlluminationProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(-1.055059, 12.490639, -0.594131)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(24.047152, 12.742352, 10.784473)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.016") comp = node:newReflectionProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(-1.002113, 11.476126, 6.485529)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.015") comp = node:newReflectionProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(-1.002113, 3.652928, 6.485529)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.014") comp = node:newReflectionProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(-1.002113, 3.652928, -0.044542)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.013") comp = node:newReflectionProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(-1.002113, 11.476126, -0.044542)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.012") comp = node:newReflectionProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(-1.839472, 20.151806, -0.637399)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(17.297501, 4.716665, 4.199789)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.010") comp = node:newReflectionProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(-1.002113, 11.476126, -7.632176)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.009") comp = node:newReflectionProbeComponent() trf = Transform.new() trf:setOrigin(Vec3.new(-1.002113, 3.652928, -7.632176)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192)) node:setLocalTransform(trf) node = scene:newSceneNode("Camera.001") scene:setActiveCameraNode(node) comp = node:newCameraComponent() comp:setPerspective(0.100000, 200.000000, getRenderer():getAspectRatio() * 1.024779, 1.024779) trf = Transform.new() trf:setOrigin(Vec3.new(17.666607, 11.278920, 1.745400)) rot = Mat3.new() rot:setAll(0.214489, -0.116674, 0.969733, 0.011718, 0.993076, 0.116891, -0.976656, -0.013709, 0.214371) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.008") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Smoke2.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Smoke2.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(-10.786592, 2.752117, -3.831246)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.007") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Smoke2.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Smoke2.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(-10.786592, 2.752117, 2.492320)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.006") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Smoke2.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Smoke2.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(8.546045, 2.752117, 2.492320)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.005") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Smoke2.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Smoke2.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(8.538117, 2.743549, -3.843734)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.004") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Fire2.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Fire2.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(8.538117, 2.179293, 2.496457)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.003") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Fire2.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Fire2.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(8.538117, 2.179293, -3.835756)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.002") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Fire2.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Fire2.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(-10.785069, 2.179293, -3.812334)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.001") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Fire2.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Fire2.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(-10.785069, 2.179293, 2.471332)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Point.003") lcomp = node:newLightComponent() lcomp:setLightComponentType(LightComponentType.kPoint) lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec3.new(-10.783357, 2.494228, -3.841534)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Point.002") lcomp = node:newLightComponent() lcomp:setLightComponentType(LightComponentType.kPoint) lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec3.new(-10.783357, 2.494228, 2.518101)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Point.001") lcomp = node:newLightComponent() lcomp:setLightComponentType(LightComponentType.kPoint) lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec3.new(8.546165, 2.494228, 2.518101)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Point") lcomp = node:newLightComponent() lcomp:setLightComponentType(LightComponentType.kPoint) lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1)) lcomp:setShadowEnabled(1) lcomp:setRadius(3.000000) event = events:newLightEvent(0.0, -1.0, node) event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000)) event:setFrequency(2.000000, 0.020000) trf = Transform.new() trf:setOrigin(Vec3.new(8.546165, 2.494228, -3.830497)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.015") node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.014") node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.013") node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.012") node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.011") node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.010") node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.009") node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.008") node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.007") node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.006") node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.005") node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.004") node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.003") node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.000") node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.002") node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_369.001") node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_202.003") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.776816, 14.663910, -4.502252)) rot = Mat3.new() rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_202.002") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.305047, 14.663910, -4.502252)) rot = Mat3.new() rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_202.001") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.155733, 14.663910, -4.502252)) rot = Mat3.new() rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_329.002") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.642870, 14.669758, 3.221505)) rot = Mat3.new() rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_329.001") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.157306, 14.669758, 3.221505)) rot = Mat3.new() rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_327") node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.058543, 2.412437, -4.801580)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_328") node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.317636, 2.413258, -4.794525)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000052, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_326") node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.582144, 2.413258, -4.794524)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_323") node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.005276, 2.412440, -4.801586)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_325") node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.827320, 2.401423, 3.477275)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_320") node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.058544, 2.401422, 3.477272)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_321") node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.582146, 2.413259, 3.447781)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_324") node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.317637, 2.413259, 3.447782)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_322") node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.005272, 2.401424, 3.477270)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("sponza_329") node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.827316, 2.412437, -4.801583)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_379") node:newMeshComponent():setMeshFilename("Assets/arch_a_2340d230b53e2a69.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.092464, 13.230830, 3.541192)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_377") node:newMeshComponent():setMeshFilename("Assets/sponza_122_a88206b9ae16e15.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.118174, 7.305849, -0.624336)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_376") node:newMeshComponent():setMeshFilename("Assets/arch_a_2340d230b53e2a69.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.092466, 13.230830, -4.780493)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_375") node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.246060, 1.909452, -4.582567)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_374") node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.246060, 1.909452, 3.354879)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_371") node:newMeshComponent():setMeshFilename("Assets/sponza_278_2814c1fc2c992170.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.290215, 2.713307, -4.824191)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_370") node:newMeshComponent():setMeshFilename("Assets/sponza_279_6912e5f5d4128531.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.060755, 2.935291, -4.798228)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_369") node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.421750, 21.750931, -4.427776)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_368") node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.889674, 21.750931, -4.608408)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_367") node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.889675, 21.750931, -4.427776)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_366") node:newMeshComponent():setMeshFilename("Assets/sponza_36_df4619a2b83fb4bb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.143006, 19.383520, -0.631280)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_365") node:newMeshComponent():setMeshFilename("Assets/sponza_35_587c5a72282a0812.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.109172, 14.115320, -0.613359)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_364") node:newMeshComponent():setMeshFilename("Assets/sponza_34_af76802cd75f239b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.142429, 14.115320, -0.640967)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_363") node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.201250, 10.506470, -4.654476)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_362") node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.620632, 10.506470, -4.860939)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_361") node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.121989, 10.506470, -4.860939)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_360") node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.321624, 10.506470, -4.860939)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_349") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-11.550490, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_348") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.019710, 4.930258, 3.477626)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_347") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.557279, 4.930258, 3.477626)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_346") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.026500, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_345") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-16.488930, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_344") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-5.088056, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_343") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-11.550490, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_342") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.019710, 4.930258, -4.878156)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_341") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.827690, 4.930258, -4.878156)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_340") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(9.358465, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_339") node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-20.982389, 1.156170, 7.056126)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_337") node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_a_945c29fc221550fb.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.400948, 7.514535, -4.839949)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_334") node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.775370, 15.009150, 1.810299)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_333") node:newMeshComponent():setMeshFilename("Assets/leaf_b_686ab977af97774c.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.302617, 1.590199, 3.610878)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_332") node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.303737, 15.009150, 1.810299)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_331") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.772125, 14.663910, 3.218735)) rot = Mat3.new() rot:setAll(-0.180823, 0.386751, -0.904282, -0.379577, 0.820762, 0.426932, 0.907317, 0.420443, -0.001611) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_330") node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.157959, 15.009150, 1.810299)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_329") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.303111, 14.669758, 3.221505)) rot = Mat3.new() rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_320") node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_d_8ff4aebb25bf20b0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.238536, 7.514535, 3.577551)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_319") node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_e_d1c5a44841c48230.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.733730, 7.514535, 3.577553)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_318") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.369361, 16.966690, -4.509294)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_317") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.850400, 16.966690, -4.509294)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_316") node:newMeshComponent():setMeshFilename("Assets/sponza_66_5230eeae04fcd528.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-0.750208, 19.416679, -0.779783)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_315") node:newMeshComponent():setMeshFilename("Assets/marble_list_f312f13d76c75a21.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.115413, 16.126881, -0.651359)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_314") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.681770, 16.980965, -0.597432)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_313") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.039520, 16.966690, -4.509294)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_312") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.555861, 16.966690, -4.509294)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_311") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.051959, 16.966690, -4.509294)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_310") node:newMeshComponent():setMeshFilename("Assets/sponza_68_921bc07f7acf667.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.101038, 11.209440, -0.576034)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_309") node:newMeshComponent():setMeshFilename("Assets/sponza_69_c96373f43f7e6566.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.077882, 3.502216, -0.614083)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_298") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.929549, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_297") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(14.296910, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_296") node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.794630, 2.060827, 2.504910)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_291") node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.790790, 3.708220, 2.671198)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_290") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-5.088056, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_289") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.557279, 4.930258, -4.878156)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_288") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.026500, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_287") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(1.403672, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_286") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.065552, 4.930258, -4.878156)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_285") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-3.534773, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_284") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(7.867994, 4.972256, -4.882030)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_283") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.398772, 4.930258, -4.878156)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_282") node:newMeshComponent():setMeshFilename("Assets/column_c_small_a940cbc4b06b29e0.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.657009, 8.944786, -0.611002)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_275") node:newMeshComponent():setMeshFilename("Assets/column_c_small_top_ac474e000598477b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.654560, 11.964310, -0.613269)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_270") node:newMeshComponent():setMeshFilename("Assets/arc_2_5fe181d03e97a985.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.633289, 13.244850, -0.608689)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_269") node:newMeshComponent():setMeshFilename("Assets/arc_2_5fe181d03e97a985.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.379590, 13.244850, -0.608689)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_268") node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.400009, 10.506470, 3.394577)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_267") node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.779300, 10.506470, 3.601042)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_266") node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.321624, 10.506470, 3.601042)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_265") node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.121989, 10.506470, 3.601042)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_264") node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.620632, 10.506470, 3.601042)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_263") node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.201250, 10.506470, 3.394577)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_262") node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.400000, 10.506470, -4.654476)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_261") node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.779300, 10.506470, -4.860939)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_258") node:newMeshComponent():setMeshFilename("Assets/sponza_382_3f192ff09cad569.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.056353, 10.092270, -0.941579)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_257") node:newMeshComponent():setMeshFilename("Assets/sponza_380_752dc70618c5bc97.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/roof_4359bd4e3b26845.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.031650, 24.047630, -0.676114)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_256") node:newMeshComponent():setMeshFilename("Assets/sponza_381_d80b7e06247cf847.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/roof_4359bd4e3b26845.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.047899, 23.731964, -0.661724)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_242") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.866540, 11.854900, -4.890561)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_237") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.664040, 3.497289, 3.432414)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_236") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.664040, 3.497289, -4.644859)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_235") node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.851360, 11.845250, 9.920128)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_234") node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.851360, 11.845250, -11.135740)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_233") node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.683060, 3.497289, 9.920127)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_232") node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.683060, 3.497290, -11.135740)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_231") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.394640, 11.845250, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_230") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.641329, 11.845250, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_229") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.832109, 11.845250, 3.432414)) rot = Mat3.new() rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_228") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.832109, 11.845250, -4.644859)) rot = Mat3.new() rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_227") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(9.358465, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_226") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.827690, 4.930258, 3.477626)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_225") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.398772, 4.930258, 3.477626)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_224") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(7.867994, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_223") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(14.296910, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_222") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.929549, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_221") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(1.403672, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_220") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-16.488930, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_219") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-3.534773, 4.972256, 3.473752)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_218") node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.065552, 4.930258, 3.477626)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_212") node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.547237, 2.060827, 2.504907)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_210") node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.551081, 3.708220, 2.671195)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_206") node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.303737, 15.009150, -3.058701)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_205") node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.642624, 15.009150, 1.810299)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_204") node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.775370, 15.009150, -3.058701)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_202") node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.640449, 14.663910, -4.502252)) rot = Mat3.new() rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_200") node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.157959, 15.009150, -3.058701)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_199") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.641329, 3.497289, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_198") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.394640, 3.497289, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_197") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.797520, 3.497290, -11.169260)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_196") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.552099, 3.497289, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_195") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.797520, 3.497290, 9.920159)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_194") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.552099, 3.497289, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_193") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.313021, 3.497289, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_192") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.167560, 3.497289, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_191") node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.788848, 3.041563, 2.504884)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_189") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.850400, 16.966690, 3.251256)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_188") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.369361, 16.966690, 3.251258)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_187") node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.597929, 21.750931, 3.139941)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_186") node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.421749, 21.750931, 3.320574)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_185") node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-11.067590, 21.750931, 3.139941)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_184") node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.597930, 21.750931, 3.320573)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_183") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.039520, 16.966690, 3.251265)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_182") node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-11.067600, 21.750931, 3.320573)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_181") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.051959, 16.966690, 3.251260)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_180") node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.555861, 16.966690, 3.251263)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_178") node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.548451, 3.040461, 2.504882)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_161") node:newMeshComponent():setMeshFilename("Assets/list_b_457f406a16f12d4d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.107407, 7.338829, -0.579311)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_154") node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_a_945c29fc221550fb.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.842310, 7.514535, -4.839949)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_152") node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_e_d1c5a44841c48230.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.040413, 7.514535, -4.839949)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_151") node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_d_8ff4aebb25bf20b0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.550927, 7.514535, -4.839949)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_150") node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_e_d1c5a44841c48230.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.664701, 7.514535, 3.577549)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_149") node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/fabric_a_945c29fc221550fb.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.135557, 7.514535, 3.577550)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_146") node:newMeshComponent():setMeshFilename("Assets/sponza_281_12fa6f426dc4c559.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.086136, 2.934831, 3.489329)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_145") node:newMeshComponent():setMeshFilename("Assets/sponza_280_8dec8aa3e97a7a31.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.556283, 1.699611, -4.896570)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_144") node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.151949, 1.909452, -4.865543)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_143") node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.275424, 1.909452, -4.860085)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_142") node:newMeshComponent():setMeshFilename("Assets/sponza_17_95d7e6624ab3177.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.095811, 5.432958, -0.630945)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_141") node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.598478, 1.909452, -4.859384)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_140") node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.157409, 1.909452, 3.601418)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_139") node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.275426, 1.909452, 3.596662)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_138") node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.806880, 1.909452, -4.864849)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_137") node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.593739, 1.909452, 3.602117)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_136") node:newMeshComponent():setMeshFilename("Assets/ceiling_3fd94cde277a48e1.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.085937, 13.605260, -0.613768)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_135") node:newMeshComponent():setMeshFilename("Assets/sponza_18_8f59c6e13449896e.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/floor_71cbd2644e53ab8c.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.109988, 7.261356, -0.622508)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_134") node:newMeshComponent():setMeshFilename("Assets/sponza_258_9e5285ce7e2189af.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-0.750208, 19.558910, -0.779783)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_133") node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.642624, 15.009150, -3.058701)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_129") node:newMeshComponent():setMeshFilename("Assets/sponza_257_8ac7b83ec0e64ca0.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.089601, 5.285536, 9.997080)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_114") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.313021, 11.845250, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_113") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.167560, 11.845250, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_112") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.797520, 11.845250, -11.169260)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_111") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.552099, 11.845250, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_110") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.641329, 11.845250, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_109") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.394640, 11.845250, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_108") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.313021, 11.845250, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_107") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.167560, 11.845250, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_106") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.797520, 11.845250, 9.920159)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_105") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.552099, 11.845250, 9.920160)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_104") node:newMeshComponent():setMeshFilename("Assets/sponza_379_4dc198ce421c90fd.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.025117, 10.666280, -0.867799)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_103") node:newMeshComponent():setMeshFilename("Assets/lion_frame_c8b97a33096fbdb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/lion_stand_ab5e3642131ad971.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.733471, 3.033149, -0.627679)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_102") node:newMeshComponent():setMeshFilename("Assets/lion_frame_c8b97a33096fbdb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/lion_stand_ab5e3642131ad971.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.541370, 3.033149, -0.627685)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_101") node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(19.592480, 1.156170, 7.056126)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_100") node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(19.592480, 1.156170, -7.846652)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_099") node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-20.982389, 1.156170, -7.846652)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_098") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.313021, 3.497289, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_094") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.167560, 3.497289, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_091") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.832109, 3.497289, 3.432414)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_090") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.832109, 3.497289, -4.644859)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_089") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.394640, 3.497289, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_088") node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.641329, 3.497289, -11.169270)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_087") node:newMeshComponent():setMeshFilename("Assets/sponza_117_9e80200db76c37cf.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/floor_71cbd2644e53ab8c.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.077885, -0.043796, -0.614083)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_086") node:newMeshComponent():setMeshFilename("Assets/list_8b0526c84dd681e3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.077885, 0.019622, -0.614083)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_085") node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.851360, 3.497289, 9.920128)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_084") node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.851360, 3.497289, -11.135740)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_083") node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.494230, 1.909452, -4.582567)) rot = Mat3.new() rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 1.000000, 0.000000, -0.996195, 0.000000, 0.087156) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_082") node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.494230, 1.909452, 3.354879)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_081") node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.889674, 21.750931, 3.320574)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_080") node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.421750, 21.750931, 3.139941)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_079") node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.597930, 21.750931, -4.608408)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_078") node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.427776)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_077") node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(2.421749, 21.750931, -4.608408)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_076") node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-4.597929, 21.750931, -4.427776)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_075") node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.670900, 21.777550, -0.611127)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_074") node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.889675, 21.750931, 3.139941)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_073") node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.608408)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_072") node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-17.490271, 21.777559, -0.611125)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_059") node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.543394, 3.708220, -4.005560)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_057") node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.546961, 3.039362, -3.839247)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_054") node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.547236, 2.060827, -3.839273)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_051") node:newMeshComponent():setMeshFilename("Assets/column_c_small_top_ac474e000598477b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.443700, 11.964710, -0.613269)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_050") node:newMeshComponent():setMeshFilename("Assets/sponza_06_fd85d8293143f003.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.102677, 6.266306, -0.617628)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_049") node:newMeshComponent():setMeshFilename("Assets/marble_list_f312f13d76c75a21.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.115413, 8.744377, -0.651359)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_047") node:newMeshComponent():setMeshFilename("Assets/sponza_05_e7b110614ca46ef3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.118173, 7.933293, -0.624336)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_046") node:newMeshComponent():setMeshFilename("Assets/lion_frame_c8b97a33096fbdb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/lion_stand_ab5e3642131ad971.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.669149, 10.935800, -0.678738)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_045") node:newMeshComponent():setMeshFilename("Assets/sponza_00_ae01670872faa30.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(8.589882, 2.569567, 3.553260)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_043") node:newMeshComponent():setMeshFilename("Assets/ceiling_3fd94cde277a48e1.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.085937, 5.240654, -0.613768)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_042") node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.812340, 1.909452, 3.602121)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_041") node:newMeshComponent():setMeshFilename("Assets/column_c_small_a940cbc4b06b29e0.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(15.441240, 8.944786, -0.611002)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_040") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.039230, 10.432990, 3.639172)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_039") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.042070, 11.854900, 3.636552)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_038") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.561886, 11.854900, 3.636553)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_035") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.559046, 10.432990, 3.639172)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_034") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.097945, 10.432990, 3.639173)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_033") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.100785, 11.854900, 3.636554)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_032") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.370611, 11.854900, 3.636554)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_030") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.039230, 11.854900, -4.890561)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_029") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-14.042070, 10.432990, -4.893180)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_028") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.548975, 10.432990, -4.893180)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_027") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.546134, 11.854900, -4.890561)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_026") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.074739, 11.854900, -4.890561)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_025") node:newMeshComponent():setMeshFilename("Assets/door_b_43d9d0f054a59e0d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.087444, 2.605249, -11.220410)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_024") node:newMeshComponent():setMeshFilename("Assets/window_4ac10331d32bff8d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.405448, 3.574692, 10.160410)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_023") node:newMeshComponent():setMeshFilename("Assets/window_4ac10331d32bff8d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-7.547813, 3.574691, 10.160410)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_022") node:newMeshComponent():setMeshFilename("Assets/square_door_8fb9cf0d2c5f22c9.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.100467, 2.109479, 10.129190)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_021") node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.683060, 11.845250, 9.920127)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_020") node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.683060, 11.845250, -11.135740)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_019") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.373451, 10.432990, 3.639173)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_018") node:newMeshComponent():setMeshFilename("Assets/door_b_43d9d0f054a59e0d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.849421, 9.882937, -0.596651)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_017") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.664040, 11.845250, 3.432414)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_016") node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.664040, 11.845250, -4.644859)) rot = Mat3.new() rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_015") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.866540, 10.432990, 3.639174)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_014") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.863700, 11.854900, 3.636555)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_012") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-1.077579, 10.432990, -4.893180)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_011") node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.795048, 3.041301, -3.839247)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_010") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.383523, 10.432990, -4.893180)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_009") node:newMeshComponent():setMeshFilename("Assets/lion_c45d3035db3bc17b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/lion_c45d3035db3bc17b.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-24.263260, 3.011504, -0.615574)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_008") node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.798470, 3.708220, -4.005560)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_007") node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.794630, 2.060827, -3.839273)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_006") node:newMeshComponent():setMeshFilename("Assets/lion_c45d3035db3bc17b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/lion_c45d3035db3bc17b.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(22.071171, 3.011504, -0.639791)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_003") node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(5.386363, 11.854900, -4.890561)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_002") node:newMeshComponent():setMeshFilename("Assets/leaf_3a245efd17475037.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.639460, 1.686283, 3.100652)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh_001") node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(11.863700, 10.432990, -4.893180)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Mesh") node:newMeshComponent():setMeshFilename("Assets/sponza_277_a862a3463155379b.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-10.826660, 3.020378, -4.746259)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Lamp") lcomp = node:newLightComponent() lcomp:setLightComponentType(LightComponentType.kDirectional) lcomp:setDiffuseColor(Vec4.new(15.072444, 15.072444, 15.072444, 1)) lcomp:setShadowEnabled(1) trf = Transform.new() trf:setOrigin(Vec3.new(-0.637397, 34.433578, -6.746824)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, -0.926381, -0.376587) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Spot") lcomp = node:newLightComponent() lcomp:setLightComponentType(LightComponentType.kSpot) lcomp:setDiffuseColor(Vec4.new(19.990450, 19.990450, 19.990450, 1)) lcomp:setShadowEnabled(1) lcomp:setDistance(45.410000) lcomp:setOuterAngle(0.610865) lcomp:setInnerAngle(0.365017) trf = Transform.new() trf:setOrigin(Vec3.new(-2.848572, 1.500236, 2.417940)) rot = Mat3.new() rot:setAll(0.082121, 0.000000, -0.996622, 0.996622, 0.000000, 0.082121, 0.000000, -1.000000, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Suzanne") node:newMeshComponent():setMeshFilename("Assets/Suzanne_e3526e1428c0763c.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/MTL_monkey_381dce880f246211.ankimtl"):setSubmeshIndex(0) trf = Transform.new() trf:setOrigin(Vec3.new(-15.349269, 1.508187, -2.281604)) rot = Mat3.new() rot:setAll(-0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, -0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000)) node:setLocalTransform(trf) node = scene:newSceneNode("Candle") node:newMeshComponent():setMeshFilename("Assets/candle_3_l.001_9966f5242837df58.ankimesh") node:newMaterialComponent():setMaterialFilename("Assets/MTL_Candle_33551c344b101f46.ankimtl"):setSubmeshIndex(0) node:newMaterialComponent():setMaterialFilename("Assets/MTL_Flame_35971c3f216651ba.ankimtl"):setSubmeshIndex(1) trf = Transform.new() trf:setOrigin(Vec3.new(-15.801370, 9.047853, -4.824662)) rot = Mat3.new() rot:setAll(0.995664, -0.093025, -0.000000, 0.000000, 0.000000, -1.000000, 0.093025, 0.995664, 0.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.845972, 0.845972, 0.845972)) node:setLocalTransform(trf) node = scene:newSceneNode("decal") comp = node:newDecalComponent() comp:setDiffuseImageFilename("Assets/torch_burn_decal.ankitex") trf = Transform.new() trf:setOrigin(Vec3.new(8.551484, 3.596614, -4.380483)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592)) node:setLocalTransform(trf) node = scene:newSceneNode("decal.001") comp = node:newDecalComponent() comp:setDiffuseImageFilename("Assets/torch_burn_decal.ankitex") trf = Transform.new() trf:setOrigin(Vec3.new(-10.791684, 3.596614, -4.380483)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592)) node:setLocalTransform(trf) node = scene:newSceneNode("decal.002") comp = node:newDecalComponent() comp:setDiffuseImageFilename("Assets/torch_burn_decal.ankitex") trf = Transform.new() trf:setOrigin(Vec3.new(-10.791684, 3.596614, 3.085766)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592)) node:setLocalTransform(trf) node = scene:newSceneNode("decal.003") comp = node:newDecalComponent() comp:setDiffuseImageFilename("Assets/torch_burn_decal.ankitex") trf = Transform.new() trf:setOrigin(Vec3.new(8.552687, 3.596614, 3.085766)) rot = Mat3.new() rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.019") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Sparks.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Sparks.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(8.578157, 2.320148, -3.843734)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.020") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Sparks.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Sparks.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(-10.755020, 2.320148, -3.843734)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.021") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Sparks.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Sparks.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(-10.760053, 2.320148, 2.487105)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:newSceneNode("Cube.022") comp = node:newParticleEmitter2Component() comp:setParticleEmitterFilename("Assets/Sparks.ankipart") comp = node:newMaterialComponent() comp:setMaterialFilename("Assets/Sparks.ankimtl") trf = Transform.new() trf:setOrigin(Vec3.new(8.566397, 2.320148, 2.494902)) rot = Mat3.new() rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000) trf:setRotation(rot) trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678)) node:setLocalTransform(trf) node = scene:tryFindSceneNode("mixamorig:RightArm") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightArm", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandRing2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandRing2", node) end node = scene:tryFindSceneNode("mixamorig:RightHandRing4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandRing4", node) end node = scene:tryFindSceneNode("mixamorig:RightHandThumb2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandThumb2", node) end node = scene:tryFindSceneNode("mixamorig:RightUpLeg") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightUpLeg", node) end node = scene:tryFindSceneNode("mixamorig:RightHandThumb1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandThumb1", node) end node = scene:tryFindSceneNode("mixamorig:RightLeg") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightLeg", node) end node = scene:tryFindSceneNode("mixamorig:RightShoulder") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightShoulder", node) end node = scene:tryFindSceneNode("mixamorig:LeftFoot") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftFoot", node) end node = scene:tryFindSceneNode("mixamorig:RightHandIndex1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandIndex1", node) end node = scene:tryFindSceneNode("mixamorig:RightHandPinky1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandPinky1", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandIndex2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandIndex2", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandRing4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandRing4", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandPinky4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandPinky4", node) end node = scene:tryFindSceneNode("mixamorig:RightHandThumb3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandThumb3", node) end node = scene:tryFindSceneNode("mixamorig:RightHandIndex3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandIndex3", node) end node = scene:tryFindSceneNode("mixamorig:RightHandRing1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandRing1", node) end node = scene:tryFindSceneNode("mixamorig:Head") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Head", node) end node = scene:tryFindSceneNode("mixamorig:RightForeArm") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightForeArm", node) end node = scene:tryFindSceneNode("mixamorig:LeftHand") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHand", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandIndex4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandIndex4", node) end node = scene:tryFindSceneNode("mixamorig:RightHandMiddle2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandMiddle2", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandRing3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandRing3", node) end node = scene:tryFindSceneNode("mixamorig:RightToe_End") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightToe_End", node) end node = scene:tryFindSceneNode("mixamorig:RightHandPinky2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandPinky2", node) end node = scene:tryFindSceneNode("mixamorig:RightHandMiddle4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandMiddle4", node) end node = scene:tryFindSceneNode("mixamorig:Spine1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Spine1", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandPinky3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandPinky3", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandThumb3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandThumb3", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandPinky2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandPinky2", node) end node = scene:tryFindSceneNode("mixamorig:RightFoot") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightFoot", node) end node = scene:tryFindSceneNode("mixamorig:RightHandMiddle1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandMiddle1", node) end node = scene:tryFindSceneNode("mixamorig:Neck") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Neck", node) end node = scene:tryFindSceneNode("mixamorig:LeftShoulder") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftShoulder", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandThumb1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandThumb1", node) end node = scene:tryFindSceneNode("mixamorig:RightHandRing3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandRing3", node) end node = scene:tryFindSceneNode("mixamorig:Spine") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Spine", node) end node = scene:tryFindSceneNode("mixamorig:RightHandRing2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandRing2", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandMiddle4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandMiddle4", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandThumb2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandThumb2", node) end node = scene:tryFindSceneNode("mixamorig:LeftForeArm") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftForeArm", node) end node = scene:tryFindSceneNode("mixamorig:RightHandIndex4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandIndex4", node) end node = scene:tryFindSceneNode("mixamorig:RightHandPinky3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandPinky3", node) end node = scene:tryFindSceneNode("mixamorig:RightToeBase") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightToeBase", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandThumb4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandThumb4", node) end node = scene:tryFindSceneNode("mixamorig:LeftArm") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftArm", node) end node = scene:tryFindSceneNode("mixamorig:HeadTop_End") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:HeadTop_End", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandMiddle2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandMiddle2", node) end node = scene:tryFindSceneNode("mixamorig:RightHandThumb4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandThumb4", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandIndex3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandIndex3", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandRing1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandRing1", node) end node = scene:tryFindSceneNode("mixamorig:LeftToe_End") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftToe_End", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandIndex1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandIndex1", node) end node = scene:tryFindSceneNode("mixamorig:RightHandPinky4") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandPinky4", node) end node = scene:tryFindSceneNode("mixamorig:LeftToeBase") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftToeBase", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandMiddle3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandMiddle3", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandPinky1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandPinky1", node) end node = scene:tryFindSceneNode("mixamorig:Hips") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Hips", node) end node = scene:tryFindSceneNode("mixamorig:LeftLeg") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftLeg", node) end node = scene:tryFindSceneNode("mixamorig:RightHandMiddle3") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandMiddle3", node) end node = scene:tryFindSceneNode("mixamorig:RightHandIndex2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandIndex2", node) end node = scene:tryFindSceneNode("mixamorig:Spine2") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Spine2", node) end node = scene:tryFindSceneNode("mixamorig:RightHand") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHand", node) end node = scene:tryFindSceneNode("mixamorig:LeftUpLeg") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftUpLeg", node) end node = scene:tryFindSceneNode("mixamorig:LeftHandMiddle1") if node ~= nil then getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandMiddle1", node) end node = scene:tryFindSceneNode("Suzanne") if node ~= nil then getEventManager():newAnimationEvent("Assets/SuzanneAction_a8e545711d9aeca3.ankianim", "Suzanne", node) end