- Have to depth buffers in the MS. The MS writes in the k frame to the first and in the k+1 in the other. With this way we can read from the one and write to the other. Test in 33Hz - The light material should contain the bool: castsShadow - All scene objects are debugable because the render at least in DBGS - Rename DBG stage to DS - Octree has SceneNodes - All scene nodes have AABB