// Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include "shaders/Common.glsl" layout(ANKI_TEX_BINDING(0, 0)) uniform sampler2D u_tex; layout(location = 0) in vec2 in_uv; layout(location = 0) out vec3 out_col; void main() { out_col = textureLod(u_tex, in_uv, 0.0).rgb; }