// Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include "shaders/Common.glsl" layout(location = 0) in vec4 in_position; layout(location = 1) in vec4 in_color; layout(location = 0) out vec4 out_color; out gl_PerVertex { vec4 gl_Position; }; void main() { out_color = in_color; gl_Position = in_position; }