// Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include "shaders/Common.glsl" layout(location = 0) in vec3 in_position; out gl_PerVertex { vec4 gl_Position; }; layout(ANKI_UBO_BINDING(0, 0), row_major) uniform u0_ { mat4 u_mvp; }; void main() { ANKI_WRITE_POSITION(u_mvp * vec4(in_position, 1.0)); }