// Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #ifndef ANKI_SHADERS_RENDERER_COMMON_UNIFORMS_GLSL #define ANKI_SHADERS_RENDERER_COMMON_UNIFORMS_GLSL #include "shaders/Common.glsl" struct RendererCommonUniforms { // Projection params vec4 projectionParams; // x: near, y: far, zw: depth linearization coefficients vec4 nearFarLinearizeDepth; mat4 projectionMatrix; }; #endif