// Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include "shaders/Common.glsl" out gl_PerVertex { vec4 gl_Position; }; layout(location = 0) in vec2 in_position; layout(location = 2) in mediump vec4 in_color; layout(location = 0) out mediump vec4 out_color; void main() { gl_Position = vec4(in_position, 0.0, 1.0); out_color = in_color; }