0
COLOR DEPTH
vertex
shaders/MsCommonVert.glsl
mat4modelViewProjectionMat
mat3normalMat
vec2specular1.0 90.0
0
void
prepackSpecular
specular
1
void
setVaryings2
modelViewProjectionMatnormalMat
fragment
shaders/MsCommonFrag.glsl
sampler2DdiffuseMap%diffuseMap%
0
vec3
readRgbFromTexture
diffuseMap
vTexCoords
1
vec3
getNormalSimple
vNormal
2
void
writeFais
operationOut0
operationOut1
vSpecularComponent
0.0