0 COLOR DEPTH vertex shaders/MsCommonVert.glsl mat4modelViewProjectionMat mat3normalMat vec2specular1.0 90.0 0 void prepackSpecular specular 1 void setVaryings2 modelViewProjectionMatnormalMat fragment shaders/MsCommonFrag.glsl sampler2DdiffuseMap%diffuseMap% 0 vec3 readRgbFromTexture diffuseMap vTexCoords 1 vec3 getNormalSimple vNormal 2 void writeFais operationOut0 operationOut1 vSpecularComponent 0.0