plugins { id 'com.android.application' } android { compileSdk 32 ndkVersion "26.1.10909125" externalNativeBuild { cmake { version "3.22.1" path "%CMAKE%" } } defaultConfig { applicationId "org.anki.%TARGET%" minSdk 30 targetSdk 32 versionCode 1 versionName "1.0" externalNativeBuild { cmake { targets "%TARGET%", "AnKiShaders" } } } buildTypes { debug { externalNativeBuild { cmake { abiFilters.addAll("arm64-v8a") arguments "-DANDROID_TOOLCHAIN=clang", "-DANDROID_STL=c++_static", "-DCMAKE_BUILD_TYPE=Debug", "-DANKI_EXTRA_CHECKS=ON", "-DANKI_BUILD_TESTS=ON", "-DPYTHON_EXECUTABLE:FILEPATH=%PYTHON%", "-DANKI_OVERRIDE_SHADER_COMPILER:FILEPATH=%COMPILER%" } } debuggable true jniDebuggable true } release { externalNativeBuild { cmake { abiFilters.addAll("arm64-v8a") arguments "-DANDROID_TOOLCHAIN=clang", "-DANDROID_STL=c++_static", "-DCMAKE_BUILD_TYPE=Release", "-DANKI_EXTRA_CHECKS=OFF", "-DANKI_BUILD_TESTS=ON", "-DPYTHON_EXECUTABLE:FILEPATH=%PYTHON%", "-DANKI_OVERRIDE_SHADER_COMPILER:FILEPATH=%COMPILER%" } } // To enable profiling (CPU & memory) disable the following 2 lines: debuggable true jniDebuggable true minifyEnabled false signingConfig debug.signingConfig } } sourceSets { main { assets.srcDirs = ["../assets"] } } } dependencies { implementation 'androidx.appcompat:appcompat:1.3.0' implementation 'com.google.android.material:material:1.4.0' implementation 'androidx.constraintlayout:constraintlayout:2.0.4' }