// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include using namespace anki; class MyApp : public App { public: String m_sceneLuaFname; MyApp(U32 argc, Char** argv) : App("AnKiEditor", argc, argv) { } Error userPreInit() override { g_cvarWindowFullscreen = false; g_cvarWindowMaximized = true; g_cvarWindowBorderless = true; g_cvarCoreShowEditor = true; return Error::kNone; } }; ANKI_MAIN_FUNCTION(myMain) int myMain(int argc, char* argv[]) { MyApp* app = new MyApp(argc, argv); const Error err = app->mainLoop(); delete app; if(err) { ANKI_LOGE("Error reported. Bye!!"); } else { ANKI_LOGI("Bye!!"); } return 0; }