// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once // Common code for all vertex shaders of FS #include #include // In/out layout(location = VERTEX_ATTRIBUTE_ID_POSITION) in Vec3 in_position; out gl_PerVertex { Vec4 gl_Position; };