// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include namespace anki { void HighRezTimer::start() { m_startTime = getCurrentTime(); m_stopTime = 0.0; } void HighRezTimer::stop() { ANKI_ASSERT(m_startTime != 0.0); ANKI_ASSERT(m_stopTime == 0.0); m_stopTime = getCurrentTime(); } Second HighRezTimer::getElapsedTime() const { if(m_stopTime == 0.0) { return getCurrentTime() - m_startTime; } else { return m_stopTime - m_startTime; } } } // end namespace anki