// Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #ifndef ANKI_SHADERS_FORWARD_SHADING_COMMON_VERT_GLSL #define ANKI_SHADERS_FORWARD_SHADING_COMMON_VERT_GLSL // Common code for all vertex shaders of FS #include "shaders/Common.glsl" // Global resources #define LIGHT_SET 0 #define LIGHT_SS_BINDING 0 #define LIGHT_TEX_BINDING 1 #define LIGHT_UBO_BINDING 0 #define LIGHT_MINIMAL #include "shaders/ClusterLightCommon.glsl" #undef LIGHT_SET #undef LIGHT_SS_BINDING #undef LIGHT_TEX_BINDING // In/out layout(location = POSITION_LOCATION) in vec3 in_position; out gl_PerVertex { vec4 gl_Position; }; #endif