// Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include "shaders/Common.glsl" out gl_PerVertex { vec4 gl_Position; }; layout(location = 0) out vec2 out_uv; void main() { out_uv = vec2(gl_VertexID & 1, gl_VertexID >> 1) * 2.0; vec2 pos = out_uv * 2.0 - 1.0; gl_Position = vec4(pos, 0.0, 1.0); }