// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include namespace anki { Aabb Aabb::getTransformed(const Transform& trf) const { Mat3x4 absM; for(U i = 0; i < 12; ++i) { absM[i] = absolute(trf.getRotation()[i]); } Vec4 center = (m_min + m_max) * 0.5f; Vec4 extend = (m_max - m_min) * 0.5f; Vec4 newC = trf.transform(center); Vec4 newE = Vec4(absM * (extend * trf.getScale()), 0.0f); return Aabb(newC - newE, newC + newE); } Aabb Aabb::getCompoundShape(const Aabb& b) const { Aabb out; out.m_min.w() = out.m_max.w() = 0.0f; for(U i = 0; i < 3; i++) { out.m_min[i] = (m_min[i] < b.m_min[i]) ? m_min[i] : b.m_min[i]; out.m_max[i] = (m_max[i] > b.m_max[i]) ? m_max[i] : b.m_max[i]; } return out; } void Aabb::setFromPointCloud(const Vec3* pointBuffer, U pointCount, PtrSize pointStride, PtrSize buffSize) { // Preconditions ANKI_ASSERT(pointBuffer); ANKI_ASSERT(pointCount > 1); ANKI_ASSERT(pointStride >= sizeof(Vec3)); ANKI_ASSERT((pointStride % sizeof(F32)) == 0 && "Weird strides that breaks strict aliasing rules"); ANKI_ASSERT(buffSize >= pointStride * pointCount); m_min = Vec4(Vec3(MAX_F32), 0.0f); m_max = Vec4(Vec3(MIN_F32), 0.0f); // Iterate const U8* ptr = reinterpret_cast(pointBuffer); while(pointCount-- != 0) { ANKI_ASSERT((ptrToNumber(ptr) + sizeof(Vec3) - ptrToNumber(pointBuffer)) <= buffSize); const Vec3& pos = *reinterpret_cast(ptr); for(U j = 0; j < 3; j++) { if(pos[j] > m_max[j]) { m_max[j] = pos[j]; } else if(pos[j] < m_min[j]) { m_min[j] = pos[j]; } } ptr += pointStride; } } Vec4 Aabb::computeSupport(const Vec4& dir) const { Vec4 ret(0.0f); ret.x() = (dir.x() >= 0.0f) ? m_max.x() : m_min.x(); ret.y() = (dir.y() >= 0.0f) ? m_max.y() : m_min.y(); ret.z() = (dir.z() >= 0.0f) ? m_max.z() : m_min.z(); return ret; } } // end namespace anki