// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include namespace anki { Sampler* Sampler::newInstance(GrManager* manager, const SamplerInitInfo& init) { class CreateSamplerCommand : public GlCommand { public: SamplerPtr m_sampler; SamplerInitInfo m_init; CreateSamplerCommand(Sampler* sampler, const SamplerInitInfo& init) : m_sampler(sampler) , m_init(init) { } Error operator()(GlState&) { SamplerImpl& impl = static_cast(*m_sampler); impl.init(m_init); GlObject::State oldState = impl.setStateAtomically(GlObject::State::CREATED); (void)oldState; ANKI_ASSERT(oldState == GlObject::State::TO_BE_CREATED); return Error::NONE; } }; SamplerImpl* impl = manager->getAllocator().newInstance(manager, init.getName()); impl->getRefcount().fetchAdd(1); // Hold a reference in case the command finishes and deletes quickly CommandBufferPtr cmdb = manager->newCommandBuffer(CommandBufferInitInfo()); static_cast(*cmdb).pushBackNewCommand(impl, init); static_cast(*cmdb).flush(); return impl; } } // end namespace anki