// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include #include namespace anki { TextureView* TextureView::newInstance(GrManager* manager, const TextureViewInitInfo& init) { class CreateTextureViewCommand final : public GlCommand { public: TextureViewPtr m_view; CreateTextureViewCommand(TextureView* view) : m_view(view) { } Error operator()(GlState&) { TextureViewImpl& impl = static_cast(*m_view); impl.init(); GlObject::State oldState = impl.setStateAtomically(GlObject::State::CREATED); ANKI_ASSERT(oldState == GlObject::State::TO_BE_CREATED); (void)oldState; return Error::NONE; } }; TextureViewImpl* impl = manager->getAllocator().newInstance(manager, init.getName()); impl->getRefcount().fetchAdd(1); // Hold a reference in case the command finishes and deletes quickly // Need to pre-init because some funcs ask for members and we don't want to serialize impl->preInit(init); CommandBufferPtr cmdb = manager->newCommandBuffer(CommandBufferInitInfo()); static_cast(*cmdb).pushBackNewCommand(impl); static_cast(*cmdb).flush(); return impl; } } // end namespace anki