// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #include #include #include namespace anki { Shader* Shader::newInstance(GrManager* manager, const ShaderInitInfo& init) { ShaderImpl* impl = manager->getAllocator().newInstance(manager, init.getName()); const Error err = impl->init(init); if(err) { manager->getAllocator().deleteInstance(impl); impl = nullptr; } return impl; } } // end namespace anki