// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include namespace anki { /// @addtogroup renderer /// @{ /// Forward rendering stage. The objects that blend must be handled differently class ForwardShading : public RendererObject { public: ForwardShading(Renderer* r) : RendererObject(r) { } ~ForwardShading(); ANKI_USE_RESULT Error init(const ConfigSet& initializer); void setDependencies(const RenderingContext& ctx, GraphicsRenderPassDescription& pass); void run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx); }; /// @} } // end namespace anki