// Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors. // All rights reserved. // Code licensed under the BSD License. // http://www.anki3d.org/LICENSE #pragma once #include #include #include namespace anki { /// @addtogroup shader_compiler /// @{ extern const U32 SHADER_BINARY_VERSION; /// A wrapper over the POD ShaderProgramBinary class. /// @memberof ShaderProgramCompiler class ShaderProgramBinaryWrapper : public NonCopyable { friend Error compileShaderProgramInternal(CString fname, ShaderProgramFilesystemInterface& fsystem, ShaderProgramPostParseInterface* postParseCallback, ShaderProgramAsyncTaskInterface* taskManager, GenericMemoryPoolAllocator tempAllocator, const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binary); public: ShaderProgramBinaryWrapper(GenericMemoryPoolAllocator alloc) : m_alloc(alloc) { } ~ShaderProgramBinaryWrapper() { cleanup(); } ANKI_USE_RESULT Error serializeToFile(CString fname) const; ANKI_USE_RESULT Error deserializeFromFile(CString fname); const ShaderProgramBinary& getBinary() const { ANKI_ASSERT(m_binary); return *m_binary; } private: GenericMemoryPoolAllocator m_alloc; ShaderProgramBinary* m_binary = nullptr; Bool m_singleAllocation = false; void cleanup(); }; /// Takes an AnKi special shader program and spits a binary. ANKI_USE_RESULT Error compileShaderProgram(CString fname, ShaderProgramFilesystemInterface& fsystem, ShaderProgramPostParseInterface* postParseCallback, ShaderProgramAsyncTaskInterface* taskManager, GenericMemoryPoolAllocator tempAllocator, const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binary); /// @} } // end namespace anki