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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/BodyComponent.h>
- #include <AnKi/Scene/Components/CameraComponent.h>
- #include <AnKi/Scene/Components/DecalComponent.h>
- #include <AnKi/Scene/Components/FogDensityComponent.h>
- #include <AnKi/Scene/Components/GlobalIlluminationProbeComponent.h>
- #include <AnKi/Scene/Components/JointComponent.h>
- #include <AnKi/Scene/Components/LensFlareComponent.h>
- #include <AnKi/Scene/Components/LightComponent.h>
- #include <AnKi/Scene/Components/ModelComponent.h>
- #include <AnKi/Scene/Components/MoveComponent.h>
- #include <AnKi/Scene/Components/ParticleEmitterComponent.h>
- #include <AnKi/Scene/Components/PlayerControllerComponent.h>
- #include <AnKi/Scene/Components/ReflectionProbeComponent.h>
- #include <AnKi/Scene/Components/ScriptComponent.h>
- #include <AnKi/Scene/Components/SkinComponent.h>
- #include <AnKi/Scene/Components/SkyboxComponent.h>
- #include <AnKi/Scene/Components/TriggerComponent.h>
- #include <AnKi/Scene/Components/UiComponent.h>
- namespace anki {
- #define ANKI_DEFINE_SCENE_COMPONENT(className, updateOrder) ANKI_SCENE_COMPONENT_STATICS(className##Component, updateOrder)
- #include <AnKi/Scene/Components/SceneComponentClasses.defs.h>
- } // end namespace anki
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