SceneComponentStatics.cpp 1.3 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/Components/BodyComponent.h>
  6. #include <AnKi/Scene/Components/CameraComponent.h>
  7. #include <AnKi/Scene/Components/DecalComponent.h>
  8. #include <AnKi/Scene/Components/FogDensityComponent.h>
  9. #include <AnKi/Scene/Components/GlobalIlluminationProbeComponent.h>
  10. #include <AnKi/Scene/Components/JointComponent.h>
  11. #include <AnKi/Scene/Components/LensFlareComponent.h>
  12. #include <AnKi/Scene/Components/LightComponent.h>
  13. #include <AnKi/Scene/Components/ModelComponent.h>
  14. #include <AnKi/Scene/Components/MoveComponent.h>
  15. #include <AnKi/Scene/Components/ParticleEmitterComponent.h>
  16. #include <AnKi/Scene/Components/PlayerControllerComponent.h>
  17. #include <AnKi/Scene/Components/ReflectionProbeComponent.h>
  18. #include <AnKi/Scene/Components/ScriptComponent.h>
  19. #include <AnKi/Scene/Components/SkinComponent.h>
  20. #include <AnKi/Scene/Components/SkyboxComponent.h>
  21. #include <AnKi/Scene/Components/TriggerComponent.h>
  22. #include <AnKi/Scene/Components/UiComponent.h>
  23. namespace anki {
  24. #define ANKI_DEFINE_SCENE_COMPONENT(className, updateOrder) ANKI_SCENE_COMPONENT_STATICS(className##Component, updateOrder)
  25. #include <AnKi/Scene/Components/SceneComponentClasses.defs.h>
  26. } // end namespace anki