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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Collision/Aabb.h>
- namespace anki
- {
- Aabb Aabb::getTransformed(const Transform& trf) const
- {
- Mat3x4 absM;
- for(U i = 0; i < 12; ++i)
- {
- absM[i] = absolute(trf.getRotation()[i]);
- }
- Vec4 center = (m_min + m_max) * 0.5f;
- Vec4 extend = (m_max - m_min) * 0.5f;
- Vec4 newC = trf.transform(center);
- Vec4 newE = Vec4(absM * (extend * trf.getScale()), 0.0f);
- return Aabb(newC - newE, newC + newE);
- }
- Aabb Aabb::getCompoundShape(const Aabb& b) const
- {
- Aabb out;
- out.m_min.w() = out.m_max.w() = 0.0f;
- for(U i = 0; i < 3; i++)
- {
- out.m_min[i] = (m_min[i] < b.m_min[i]) ? m_min[i] : b.m_min[i];
- out.m_max[i] = (m_max[i] > b.m_max[i]) ? m_max[i] : b.m_max[i];
- }
- return out;
- }
- void Aabb::setFromPointCloud(const Vec3* pointBuffer, U pointCount, PtrSize pointStride, PtrSize buffSize)
- {
- // Preconditions
- ANKI_ASSERT(pointBuffer);
- ANKI_ASSERT(pointCount > 1);
- ANKI_ASSERT(pointStride >= sizeof(Vec3));
- ANKI_ASSERT(buffSize >= pointStride * pointCount);
- m_min = Vec4(Vec3(MAX_F32), 0.0f);
- m_max = Vec4(Vec3(MIN_F32), 0.0f);
- // Iterate
- const U8* ptr = reinterpret_cast<const U8*>(pointBuffer);
- while(pointCount-- != 0)
- {
- ANKI_ASSERT((ptrToNumber(ptr) + sizeof(Vec3) - ptrToNumber(pointBuffer)) <= buffSize);
- const Vec3& pos = *reinterpret_cast<const Vec3*>(ptr);
- for(U j = 0; j < 3; j++)
- {
- if(pos[j] > m_max[j])
- {
- m_max[j] = pos[j];
- }
- else if(pos[j] < m_min[j])
- {
- m_min[j] = pos[j];
- }
- }
- ptr += pointStride;
- }
- }
- Vec4 Aabb::computeSupport(const Vec4& dir) const
- {
- Vec4 ret(0.0f);
- ret.x() = (dir.x() >= 0.0f) ? m_max.x() : m_min.x();
- ret.y() = (dir.y() >= 0.0f) ? m_max.y() : m_min.y();
- ret.z() = (dir.z() >= 0.0f) ? m_max.z() : m_min.z();
- return ret;
- }
- } // end namespace anki
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