Main.cpp 12 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. using namespace anki;
  8. static Error createDestructionEvent(SceneNode* node)
  9. {
  10. CString script = R"(
  11. function update(event, prevTime, crntTime)
  12. -- Do nothing
  13. return 1
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
  17. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  18. return 1
  19. end
  20. )";
  21. ScriptEvent* event;
  22. ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  23. event->addAssociatedSceneNode(node);
  24. return Error::kNone;
  25. }
  26. static Error createFogVolumeFadeEvent(SceneNode* node)
  27. {
  28. CString script = R"(
  29. density = 15
  30. radius = 3.5
  31. function update(event, prevTime, crntTime)
  32. node = event:getAssociatedSceneNodes():getAt(0)
  33. -- logi(string.format("Will fade fog for %s", node:getName()))
  34. fogComponent = node:getFirstFogDensityComponent()
  35. dt = crntTime - prevTime
  36. density = density - 4.0 * dt
  37. radius = radius + 0.5 * dt
  38. pos = node:getLocalOrigin()
  39. pos:setY(pos:getY() - 1.1 * dt)
  40. node:setLocalOrigin(pos)
  41. if density <= 0.0 or radius <= 0.0 then
  42. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  43. else
  44. fogComponent:setSphereVolumeRadius(radius)
  45. fogComponent:setDensity(density)
  46. end
  47. return 1
  48. end
  49. function onKilled(event, prevTime, crntTime)
  50. return 1
  51. end
  52. )";
  53. ScriptEvent* event;
  54. ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  55. event->addAssociatedSceneNode(node);
  56. return Error::kNone;
  57. }
  58. class RayCast : public PhysicsWorldRayCastCallback
  59. {
  60. public:
  61. Vec3 m_hitPosition = Vec3(kMaxF32);
  62. Vec3 m_hitNormal;
  63. Bool m_hit = false;
  64. RayCast(Vec3 from, Vec3 to, PhysicsMaterialBit mtl)
  65. : PhysicsWorldRayCastCallback(from, to, mtl)
  66. {
  67. }
  68. void processResult([[maybe_unused]] PhysicsFilteredObject& obj, const Vec3& worldNormal, const Vec3& worldPosition)
  69. {
  70. if((m_from - m_to).dot(worldNormal) < 0.0f)
  71. {
  72. return;
  73. }
  74. if((worldPosition - m_from).getLengthSquared() > (m_hitPosition - m_from).getLengthSquared())
  75. {
  76. return;
  77. }
  78. m_hitPosition = worldPosition;
  79. m_hitNormal = worldNormal;
  80. m_hit = true;
  81. }
  82. };
  83. class MyApp : public SampleApp
  84. {
  85. public:
  86. Error sampleExtraInit() override;
  87. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  88. };
  89. Error MyApp::sampleExtraInit()
  90. {
  91. ScriptResourcePtr script;
  92. ANKI_CHECK(getResourceManager().loadResource("Assets/Scene.lua", script));
  93. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  94. // Create the player
  95. if(1)
  96. {
  97. SceneNode& cam = getSceneGraph().getActiveCameraNode();
  98. cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
  99. SceneNode* player;
  100. ANKI_CHECK(getSceneGraph().newSceneNode("player", player));
  101. PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
  102. playerc->moveToPosition(Vec3(0.0f, 2.5f, 0.0f));
  103. playerc->getPhysicsPlayerController().setMaterialMask(PhysicsMaterialBit::kStaticGeometry);
  104. player->addChild(&cam);
  105. }
  106. // Create a body component with joint
  107. {
  108. SceneNode* monkey;
  109. ANKI_CHECK(getSceneGraph().newSceneNode("monkey_p2p", monkey));
  110. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  111. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  112. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  113. bodyc->loadMeshResource("Assets/Suzanne_e3526e1428c0763c.ankimesh");
  114. bodyc->teleportTo(Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  115. bodyc->setMass(2.0f);
  116. JointComponent* jointc = monkey->newComponent<JointComponent>();
  117. jointc->newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
  118. }
  119. // Create a chain
  120. {
  121. const U LINKS = 5;
  122. SceneNode* prevBody = nullptr;
  123. for(U32 i = 0; i < LINKS; ++i)
  124. {
  125. SceneNode* monkey;
  126. ANKI_CHECK(getSceneGraph().newSceneNode(
  127. StringRaii(&getMemoryPool()).sprintf("monkey_chain%u", i).toCString(), monkey));
  128. monkey->newComponent<ModelComponent>()->loadModelResource(
  129. "Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  130. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f);
  131. trf.getOrigin().y() -= F32(i) * 1.25f;
  132. // trf.getOrigin().x() -= i * 0.25f;
  133. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
  134. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  135. bodyc->setMeshFromModelComponent();
  136. bodyc->teleportTo(trf);
  137. bodyc->setMass(1.0f);
  138. // Create joint
  139. JointComponent* jointc = monkey->newComponent<JointComponent>();
  140. if(prevBody == nullptr)
  141. {
  142. jointc->newPoint2PointJoint(Vec3(0, 1, 0));
  143. }
  144. else
  145. {
  146. prevBody->addChild(monkey);
  147. jointc->newPoint2PointJoint2(Vec3(0, 1.0, 0), Vec3(0, -1.0, 0));
  148. }
  149. prevBody = monkey;
  150. }
  151. }
  152. // Trigger
  153. {
  154. SceneNode* node;
  155. ANKI_CHECK(getSceneGraph().newSceneNode("trigger", node));
  156. TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
  157. triggerc->setSphereVolumeRadius(1.8f);
  158. node->setLocalTransform(Transform(Vec4(1.0f, 0.5f, 0.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  159. }
  160. getInput().lockCursor(true);
  161. getInput().hideCursor(true);
  162. getInput().moveCursor(Vec2(0.0f));
  163. return Error::kNone;
  164. }
  165. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  166. {
  167. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  168. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  169. if(getInput().getKey(KeyCode::kEscape))
  170. {
  171. quit = true;
  172. }
  173. if(getInput().getKey(KeyCode::kH) == 1)
  174. {
  175. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? ""
  176. : "RtShadows");
  177. }
  178. if(getInput().getKey(KeyCode::kP) == 1)
  179. {
  180. static U32 idx = 3;
  181. ++idx;
  182. idx %= 4;
  183. if(idx == 0)
  184. {
  185. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  186. }
  187. else if(idx == 1)
  188. {
  189. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  190. }
  191. else if(idx == 2)
  192. {
  193. renderer.setCurrentDebugRenderTarget("VrsSri");
  194. }
  195. else
  196. {
  197. renderer.setCurrentDebugRenderTarget("");
  198. }
  199. }
  200. if(getInput().getKey(KeyCode::kL) == 1)
  201. {
  202. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  203. }
  204. if(getInput().getKey(KeyCode::kJ) == 1)
  205. {
  206. m_config.setRVrs(!m_config.getRVrs());
  207. }
  208. if(getInput().getKey(KeyCode::kF1) == 1)
  209. {
  210. static U mode = 0;
  211. mode = (mode + 1) % 3;
  212. if(mode == 0)
  213. {
  214. getConfig().setRDbg(false);
  215. }
  216. else if(mode == 1)
  217. {
  218. getConfig().setRDbg(true);
  219. getMainRenderer().getDbg().setDepthTestEnabled(true);
  220. getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
  221. }
  222. else
  223. {
  224. getConfig().setRDbg(true);
  225. getMainRenderer().getDbg().setDepthTestEnabled(false);
  226. getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
  227. }
  228. }
  229. // Move player
  230. {
  231. SceneNode& player = getSceneGraph().findSceneNode("player");
  232. PlayerControllerComponent& playerc = player.getFirstComponentOfType<PlayerControllerComponent>();
  233. if(getInput().getKey(KeyCode::kR))
  234. {
  235. player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
  236. }
  237. constexpr F32 ang = toRad(7.0f);
  238. F32 y = getInput().getMousePosition().y();
  239. F32 x = getInput().getMousePosition().x();
  240. if(y != 0.0 || x != 0.0)
  241. {
  242. // Set origin
  243. Vec4 origin = player.getWorldTransform().getOrigin();
  244. // origin.y() += 1.9f;
  245. // Set rotation
  246. Mat3x4 rot(Vec3(0.0f), Euler(ang * y * 11.25f, ang * x * -20.0f, 0.0f));
  247. rot = player.getLocalRotation().combineTransformations(rot);
  248. Vec3 newz = rot.getColumn(2).getNormalized();
  249. Vec3 newx = Vec3(0.0, 1.0, 0.0).cross(newz);
  250. Vec3 newy = newz.cross(newx);
  251. rot.setColumns(newx, newy, newz, Vec3(0.0));
  252. rot.reorthogonalize();
  253. // Update move
  254. player.setLocalTransform(Transform(origin, rot, 1.0));
  255. }
  256. const F32 speed = 0.5;
  257. Vec4 moveVec(0.0);
  258. if(getInput().getKey(KeyCode::kW))
  259. {
  260. moveVec.z() += 1.0f;
  261. }
  262. if(getInput().getKey(KeyCode::kA))
  263. {
  264. moveVec.x() -= 1.0f;
  265. }
  266. if(getInput().getKey(KeyCode::kS))
  267. {
  268. moveVec.z() -= 1.0f;
  269. }
  270. if(getInput().getKey(KeyCode::kD))
  271. {
  272. moveVec.x() += 1.0f;
  273. }
  274. Vec4 dir = -player.getLocalRotation().getZAxis().xyz0();
  275. dir.y() = 0.0f;
  276. dir.normalize();
  277. playerc.setVelocity(moveVec.z() * speed, moveVec.x() * speed, 0.0, dir);
  278. }
  279. if(getInput().getMouseButton(MouseButton::kLeft) == 1)
  280. {
  281. ANKI_LOGI("Firing a monkey");
  282. static U32 instance = 0;
  283. Transform camTrf = getSceneGraph().getActiveCameraNode().getWorldTransform();
  284. SceneNode* monkey;
  285. ANKI_CHECK(getSceneGraph().newSceneNode(
  286. StringRaii(&getMemoryPool()).sprintf("FireMonkey%u", instance++).toCString(), monkey));
  287. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  288. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  289. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
  290. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  291. bodyc->setMeshFromModelComponent();
  292. bodyc->teleportTo(camTrf);
  293. bodyc->setMass(1.0f);
  294. PhysicsBodyPtr pbody = bodyc->getPhysicsBody();
  295. pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  296. // Create the destruction event
  297. ANKI_CHECK(createDestructionEvent(monkey));
  298. }
  299. if(getInput().getMouseButton(MouseButton::kRight) == 1)
  300. {
  301. Transform camTrf = getSceneGraph().getActiveCameraNode().getWorldTransform();
  302. Vec3 from = camTrf.getOrigin().xyz();
  303. Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
  304. RayCast ray(from, to, PhysicsMaterialBit::kAll & (~PhysicsMaterialBit::kParticle));
  305. ray.m_firstHit = true;
  306. getPhysicsWorld().rayCast(ray);
  307. if(ray.m_hit)
  308. {
  309. // Create rotation
  310. const Vec3& zAxis = ray.m_hitNormal;
  311. Vec3 yAxis = Vec3(0, 1, 0.5);
  312. Vec3 xAxis = yAxis.cross(zAxis).getNormalized();
  313. yAxis = zAxis.cross(xAxis);
  314. Mat3x4 rot = Mat3x4::getIdentity();
  315. rot.setXAxis(xAxis);
  316. rot.setYAxis(yAxis);
  317. rot.setZAxis(zAxis);
  318. Transform trf(ray.m_hitPosition.xyz0(), rot, 1.0f);
  319. // Create an obj
  320. static U32 id = 0;
  321. SceneNode* monkey;
  322. ANKI_CHECK(getSceneGraph().newSceneNode(
  323. StringRaii(&getSceneGraph().getFrameMemoryPool()).sprintf("decal%u", id++).toCString(), monkey));
  324. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  325. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  326. monkey->setLocalTransform(trf);
  327. ANKI_CHECK(createDestructionEvent(monkey));
  328. #if 1
  329. // Create some particles
  330. ParticleEmitterComponent* partc = monkey->newComponent<ParticleEmitterComponent>();
  331. partc->loadParticleEmitterResource("Assets/Smoke.ankipart");
  332. #endif
  333. // Create some fog volumes
  334. for(U i = 0; i < 1; ++i)
  335. {
  336. static int id = 0;
  337. StringRaii name(&getSceneGraph().getFrameMemoryPool());
  338. name.sprintf("fog%u", id++);
  339. SceneNode* fogNode;
  340. ANKI_CHECK(getSceneGraph().newSceneNode(name.toCString(), fogNode));
  341. FogDensityComponent* fogComp = fogNode->newComponent<FogDensityComponent>();
  342. fogComp->setSphereVolumeRadius(2.1f);
  343. fogComp->setDensity(15.0f);
  344. fogNode->setLocalTransform(trf);
  345. ANKI_CHECK(createDestructionEvent(fogNode));
  346. ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
  347. }
  348. }
  349. }
  350. if(0)
  351. {
  352. SceneNode& node = getSceneGraph().findSceneNode("trigger");
  353. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  354. for(U32 i = 0; i < comp.getBodyComponentsEnter().getSize(); ++i)
  355. {
  356. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  357. }
  358. }
  359. return Error::kNone;
  360. }
  361. ANKI_MAIN_FUNCTION(myMain)
  362. int myMain(int argc, char* argv[])
  363. {
  364. Error err = Error::kNone;
  365. MyApp* app = new MyApp;
  366. err = app->init(argc, argv, "PhysicsPlayground");
  367. if(!err)
  368. {
  369. err = app->mainLoop();
  370. }
  371. if(err)
  372. {
  373. ANKI_LOGE("Error reported. Bye!");
  374. }
  375. else
  376. {
  377. delete app;
  378. ANKI_LOGI("Bye!!");
  379. }
  380. return 0;
  381. }