Main.cpp 11 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <AnKi/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. ConfigSet m_config;
  17. Error init(int argc, char* argv[]);
  18. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  19. };
  20. MyApp* app = nullptr;
  21. Error MyApp::init(int argc, char* argv[])
  22. {
  23. #if !ANKI_OS_ANDROID
  24. if(argc < 2)
  25. {
  26. ANKI_LOGE("usage: %s relative/path/to/scene.lua [anki config options]", argv[0]);
  27. return Error::kUserData;
  28. }
  29. #endif
  30. // Config
  31. m_config.init(allocAligned, nullptr);
  32. #if ANKI_OS_ANDROID
  33. ANKI_CHECK(m_config.setFromCommandLineArguments(argc - 1, argv + 1));
  34. #else
  35. ANKI_CHECK(m_config.setFromCommandLineArguments(argc - 2, argv + 2));
  36. #endif
  37. // Init super class
  38. ANKI_CHECK(App::init(&m_config, allocAligned, nullptr));
  39. // Other init
  40. ResourceManager& resources = getResourceManager();
  41. if(getenv("PROFILE"))
  42. {
  43. m_profile = true;
  44. m_config.setCoreTargetFps(240);
  45. TracerSingleton::get().setEnabled(true);
  46. }
  47. // Load scene
  48. ScriptResourcePtr script;
  49. #if ANKI_OS_ANDROID
  50. ANKI_CHECK(resources.loadResource("Assets/Scene.lua", script));
  51. #else
  52. ANKI_CHECK(resources.loadResource(argv[1], script));
  53. #endif
  54. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  55. // ANKI_CHECK(renderer.getFinalComposite().loadColorGradingTexture(
  56. // "textures/color_gradient_luts/forge_lut.ankitex"));
  57. #if PLAYER
  58. SceneGraph& scene = getSceneGraph();
  59. SceneNode& cam = scene.getActiveCameraNode();
  60. PlayerNode* pnode;
  61. ANKI_CHECK(scene.newSceneNode<PlayerNode>(
  62. "player", pnode, cam.getFirstComponentOfType<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  63. cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(
  64. Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  65. pnode->addChild(&cam);
  66. #endif
  67. return Error::kNone;
  68. }
  69. Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
  70. {
  71. quit = false;
  72. SceneGraph& scene = getSceneGraph();
  73. Input& in = getInput();
  74. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  75. if(in.getKey(KeyCode::kEscape))
  76. {
  77. quit = true;
  78. return Error::kNone;
  79. }
  80. // move the camera
  81. static MoveComponent* mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  82. if(in.getKey(KeyCode::k1))
  83. {
  84. mover = scene.getActiveCameraNode().tryGetFirstComponentOfType<MoveComponent>();
  85. }
  86. if(in.getKey(KeyCode::k2))
  87. {
  88. mover = &scene.findSceneNode("Point.018_Orientation").getFirstComponentOfType<MoveComponent>();
  89. }
  90. if(in.getKey(KeyCode::kL) == 1)
  91. {
  92. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  93. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  94. mover->setLocalOrigin(Vec4(81.169312f, -2.309618f, 17.088392f, 0.0f));
  95. // mover->setLocalRotation(Mat3x4::getIdentity());
  96. }
  97. if(in.getKey(KeyCode::kF1) == 1)
  98. {
  99. static U mode = 0;
  100. mode = (mode + 1) % 3;
  101. if(mode == 0)
  102. {
  103. getConfig().setRDbgEnabled(false);
  104. }
  105. else if(mode == 1)
  106. {
  107. getConfig().setRDbgEnabled(true);
  108. renderer.getDbg().setDepthTestEnabled(true);
  109. renderer.getDbg().setDitheredDepthTestEnabled(false);
  110. }
  111. else
  112. {
  113. getConfig().setRDbgEnabled(true);
  114. renderer.getDbg().setDepthTestEnabled(false);
  115. renderer.getDbg().setDitheredDepthTestEnabled(true);
  116. }
  117. }
  118. if(in.getKey(KeyCode::kF2) == 1)
  119. {
  120. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  121. }
  122. if(in.getKey(KeyCode::kF3) == 1)
  123. {
  124. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  125. }
  126. if(in.getKey(KeyCode::kF4) == 1)
  127. {
  128. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  129. }
  130. if(in.getKey(KeyCode::kF6) == 1)
  131. {
  132. renderer.getDbg().switchDepthTestEnabled();
  133. }
  134. if(in.getKey(KeyCode::kF11) == 1)
  135. {
  136. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  137. }
  138. #if !PLAYER
  139. static Vec2 mousePosOn1stClick = in.getMousePosition();
  140. if(in.getMouseButton(MouseButton::kRight) == 1)
  141. {
  142. // Re-init mouse pos
  143. mousePosOn1stClick = in.getMousePosition();
  144. }
  145. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  146. {
  147. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  148. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  149. in.hideCursor(true);
  150. if(in.getKey(KeyCode::k1) == 1)
  151. {
  152. mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  153. }
  154. if(in.getKey(KeyCode::kF1) == 1)
  155. {
  156. static U mode = 0;
  157. mode = (mode + 1) % 3;
  158. if(mode == 0)
  159. {
  160. getConfig().setRDbgEnabled(false);
  161. }
  162. else if(mode == 1)
  163. {
  164. getConfig().setRDbgEnabled(true);
  165. renderer.getDbg().setDepthTestEnabled(true);
  166. renderer.getDbg().setDitheredDepthTestEnabled(false);
  167. }
  168. else
  169. {
  170. getConfig().setRDbgEnabled(true);
  171. renderer.getDbg().setDepthTestEnabled(false);
  172. renderer.getDbg().setDitheredDepthTestEnabled(true);
  173. }
  174. }
  175. if(in.getKey(KeyCode::kF2) == 1)
  176. {
  177. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  178. }
  179. if(in.getKey(KeyCode::kUp))
  180. {
  181. mover->rotateLocalX(ROTATE_ANGLE);
  182. }
  183. if(in.getKey(KeyCode::kDown))
  184. {
  185. mover->rotateLocalX(-ROTATE_ANGLE);
  186. }
  187. if(in.getKey(KeyCode::kLeft))
  188. {
  189. mover->rotateLocalY(ROTATE_ANGLE);
  190. }
  191. if(in.getKey(KeyCode::kRight))
  192. {
  193. mover->rotateLocalY(-ROTATE_ANGLE);
  194. }
  195. static F32 moveDistance = 0.1f;
  196. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  197. {
  198. moveDistance += 0.1f;
  199. moveDistance = min(moveDistance, 10.0f);
  200. }
  201. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  202. {
  203. moveDistance -= 0.1f;
  204. moveDistance = max(moveDistance, 0.1f);
  205. }
  206. if(in.getKey(KeyCode::kA))
  207. {
  208. mover->moveLocalX(-moveDistance);
  209. }
  210. if(in.getKey(KeyCode::kD))
  211. {
  212. mover->moveLocalX(moveDistance);
  213. }
  214. if(in.getKey(KeyCode::kQ))
  215. {
  216. mover->moveLocalY(-moveDistance);
  217. }
  218. if(in.getKey(KeyCode::kE))
  219. {
  220. mover->moveLocalY(moveDistance);
  221. }
  222. if(in.getKey(KeyCode::kW))
  223. {
  224. mover->moveLocalZ(-moveDistance);
  225. }
  226. if(in.getKey(KeyCode::kS))
  227. {
  228. mover->moveLocalZ(moveDistance);
  229. }
  230. if(in.getKey(KeyCode::kF12) == 1 && ANKI_ENABLE_TRACE)
  231. {
  232. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  233. }
  234. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  235. in.moveCursor(mousePosOn1stClick);
  236. if(velocity != Vec2(0.0))
  237. {
  238. Euler angles(mover->getLocalRotation().getRotationPart());
  239. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  240. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  241. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  242. angles.z() = 0.0f;
  243. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  244. }
  245. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  246. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  247. for(TouchPointer touch : EnumIterable<TouchPointer>())
  248. {
  249. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1
  250. && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  251. {
  252. rotateCameraTouch = touch;
  253. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  254. break;
  255. }
  256. }
  257. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  258. {
  259. rotateCameraTouch = TouchPointer::kCount;
  260. }
  261. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  262. {
  263. Vec2 velocity =
  264. in.getTouchPointerNdcPosition(rotateCameraTouch) * getWindow().getAspectRatio() - rotateEventInitialPos;
  265. velocity *= 0.3f;
  266. Euler angles(mover->getLocalRotation().getRotationPart());
  267. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  268. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  269. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  270. angles.z() = 0.0f;
  271. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  272. }
  273. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  274. static Vec2 moveEventInitialPos = Vec2(0.0f);
  275. for(TouchPointer touch : EnumIterable<TouchPointer>())
  276. {
  277. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1
  278. && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  279. {
  280. moveCameraTouch = touch;
  281. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  282. break;
  283. }
  284. }
  285. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  286. {
  287. moveCameraTouch = TouchPointer::kCount;
  288. }
  289. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  290. {
  291. Vec2 velocity =
  292. in.getTouchPointerNdcPosition(moveCameraTouch) * getWindow().getAspectRatio() - moveEventInitialPos;
  293. velocity *= 2.0f;
  294. mover->moveLocalX(moveDistance * velocity.x());
  295. mover->moveLocalZ(moveDistance * -velocity.y());
  296. }
  297. }
  298. else
  299. {
  300. in.hideCursor(false);
  301. }
  302. #endif
  303. if(in.getKey(KeyCode::kU) == 1)
  304. {
  305. renderer.setCurrentDebugRenderTarget(
  306. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  307. }
  308. if(in.getKey(KeyCode::kI) == 1)
  309. {
  310. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  311. }
  312. if(in.getKey(KeyCode::kO) == 1)
  313. {
  314. renderer.setCurrentDebugRenderTarget(
  315. (renderer.getCurrentDebugRenderTarget() == "ResolvedShadows") ? "" : "ResolvedShadows");
  316. }
  317. if(in.getKey(KeyCode::kH) == 1)
  318. {
  319. renderer.setCurrentDebugRenderTarget(
  320. (renderer.getCurrentDebugRenderTarget() == "GBufferNormals") ? "" : "GBufferNormals");
  321. }
  322. /*if(in.getKey(KeyCode::J) == 1)
  323. {
  324. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength")
  325. ? ""
  326. : "MotionVectorsHistoryLength");
  327. }*/
  328. if(in.getKey(KeyCode::kP) == 1)
  329. {
  330. static U32 idx = 3;
  331. ++idx;
  332. idx %= 4;
  333. if(idx == 0)
  334. {
  335. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  336. }
  337. else if(idx == 1)
  338. {
  339. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  340. }
  341. else if(idx == 2)
  342. {
  343. renderer.setCurrentDebugRenderTarget("VrsSri");
  344. }
  345. else
  346. {
  347. renderer.setCurrentDebugRenderTarget("");
  348. }
  349. }
  350. if(in.getKey(KeyCode::kJ) == 1)
  351. {
  352. m_config.setRVrs(!m_config.getRVrs());
  353. }
  354. if(in.getEvent(InputEvent::kWindowClosed))
  355. {
  356. quit = true;
  357. }
  358. if(m_profile && getGlobalTimestamp() == 1000)
  359. {
  360. quit = true;
  361. return Error::kNone;
  362. }
  363. return Error::kNone;
  364. }
  365. ANKI_MAIN_FUNCTION(myMain)
  366. int myMain(int argc, char* argv[])
  367. {
  368. Error err = Error::kNone;
  369. app = new MyApp;
  370. err = app->init(argc, argv);
  371. if(!err)
  372. {
  373. err = app->mainLoop();
  374. }
  375. if(err)
  376. {
  377. ANKI_LOGE("Error reported. See previous messages");
  378. }
  379. else
  380. {
  381. ANKI_LOGI("Bye!!");
  382. }
  383. delete app;
  384. return 0;
  385. }